Shape Shifter
About
Shape Shifter has four main game modes:JUMP MODE - In jump mode you score 1 point per jump while avoiding the red blocks of death.
WAVE MODE - In wave mode you'll get 1 point for every evil red block that you leave behind.
CLEAN MODE - Clean mode introduces awesome punch green elements which you can use to push the evil red blocks. Each green element you touch gives you 5 points.
COMBO MODE - This game mode combines the other modes for a harder, faster, and stronger experience.
"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend."
- Bruce Lee
WAVE MODE - In wave mode you'll get 1 point for every evil red block that you leave behind.
CLEAN MODE - Clean mode introduces awesome punch green elements which you can use to push the evil red blocks. Each green element you touch gives you 5 points.
COMBO MODE - This game mode combines the other modes for a harder, faster, and stronger experience.
"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend."
- Bruce Lee
System requirements for PC
Minimum:
- OS: Windows XP/Windows Vista/Windows 7/8/10
- Processor: 1.6 GHz
- Memory: 128 MB RAM
- Graphics: DirectX 9.0 Compatible
- Storage: 50 MB available space
Shape Shifter reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Pros:-The Hitbox is constantly changing Cons:-No Change-Shameful Resolution (hurts almost in your Eyes)-Pure boredom-Flappy-Bird RipOff-Uncreative Game Modes-Terrible Nocopyright Track, Which you can already listen to in a hundred other Games-Price /Performance-Miserable Control Conclusion: Just a "Equalised" on the Shop side. How can such uncreative Crap be viewed positively? "Tastes are different ..." Blah. Pure Insouciance!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Shape Shifter" is, at Its core, a "Flappy Bird" Clone.
We are a few white Strokes and only have to press a single Button when automatically scrolling the Side-to slip through the Gaps of other Strokes. After some Time, our Shape changes automatically. The narrower we are, the easier it is, of course, not to come across other Strokes. In front of us is a Kind of Arkanoid racket, clearing the Path to be taken. In a Mode, we can also shoot away green Strokes, which can then also take the bad red ones with them.
Despite these small Variations, "Shape Shifter" remains a rather weak "Flappy Bird" Clone that hardly makes Fun. The neon look of the Unity graphics and the extremely strenuous Pseudo-Japano-dub step Soundtrack Also lead to pounding Headaches rather than good Entertainment.
Rating: 2/10 Atmosphere-/10 Story 2/10 Graphic 3510 Sound 3/10 Game Mechanics 2/10 Game Pass Conclusion: "Flappy Bird" on pretty mieser drug.
Overall Rating: 2/10
Translated by
Microsoft from Russian
Microsoft from Russian
Shape Shifter-That's the case when the game is one-button dull, and the only thing that really pleases this soundtrack.
Next on the items:-all control in the game-it's the spacebar to jump.
-This is the gap we need to carry our design of sticks changing its shape, through the blocks of other sticks, the way through which we punch the Shield flying in its mode.
-There are no levels, we will not fly until they hit or until we put the right record. If The design falls down, or jump touching the ceiling-controller.
-In the Game 4 modes, apart from each other practically not different, their only nuance in the mode of change of form-in the mode of "jump" the form changes after 10 jumps, in the mode of "waves"-after several passed sticks, and so on. At the same time this change of form does not give much, pass through holes in blocks does not become simpler or more difficult.
-Razslaves promise to add multiplayer, but so far there is only a single. Ratings, achievements, boards of honor, levels, none of this.
-The graphics are minimalistic and rather boring, but the electronic soundtrack came out quite usable and drive.
-There are cards.
As a result: The game is worth taking only for the soundtrack and cards, the gameplay here is sluggish and uninteresting, and the game modes with Gulkin nose.
4 sticks of 10.