Average Playtime: 4 hours

Shape Shifter

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About

Welcome to The Geomatrix, a digital realm where everything is a polygon, including you!

Create, discover and share levels, compete for the best times and discover hidden secrets. Whether you're a triangle, circle or square, each shape has their own unique abilities that dictate how you solve puzzles and clear levels!

-Features-

Using the in-game level editor, you can make all kinds of crazy creations from difficult time trials to complex contraptions! The level editor features:

  • Various simple and complex shapes, that you can combine to create minimalist structures or huge open worlds

  • Lots of functional blocks, such as the automator and area trigger for the engineers out there

  • Many handy tools that streamline the creation process, like the camera zoom adjuster and background blocks

Grab a friend! Any of your maps can be uploaded to the Steam Workshop to allow them to be played in multiplayer!

  • Deep integration with Steam, use a lobby code or simply invite a friend through the Steam friends menu

  • Compete with each other, for the fastest times and best scores, or work together to solve difficult puzzles

  • Cross-platform compatibility, whether you're playing on a Windows or Mac system, anyone can join their friends, regardless of their operation system

If you're not as interested in creating your own levels, or just want to experience some pre-packaged levels, I've got you covered!

  • A handful of demo levels, to preview the capabilities of the level editor and to test your skills

  • Hidden collectibles and secrets, for the keen-eyed and curious

  • A subtle storyline, of course, for the theorists out there

System requirements for macOS

Minimum:
  • OS: Mac OSX 12+
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Graphics card with OpenGL 3.0 capabilities
  • Storage: 150 MB available space
Recommended:
  • OS: Mac OSX 12+
  • Processor: Intel Core i5+
  • Memory: 8 GB RAM
  • Graphics: Graphics card with OpenGL 3.0 capabilities
  • Storage: 500 MB available space

System requirements for PC

Minimum:
  • OS: 10
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Graphics card with OpenGL 3.0 capabilities
  • Storage: 150 MB available space
Recommended:
  • OS: 10
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Graphics: Graphics card with OpenGL 3.0 capabilities
  • Storage: 500 MB available space
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Last Modified: Dec 13, 2024

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Shape Shifter reviews and comments

Translated by
Microsoft from Deutsch
Pros:-The Hitbox is constantly changing Cons:-No Change-Shameful Resolution (hurts almost in your Eyes)-Pure boredom-Flappy-Bird RipOff-Uncreative Game Modes-Terrible Nocopyright Track, Which you can already listen to in a hundred other Games-Price /Performance-Miserable Control Conclusion: Just a "Equalised" on the Shop side. How can such uncreative Crap be viewed positively? "Tastes are different ..." Blah. Pure Insouciance!
Translated by
Microsoft from Deutsch
"Shape Shifter" is, at Its core, a "Flappy Bird" Clone. We are a few white Strokes and only have to press a single Button when automatically scrolling the Side-to slip through the Gaps of other Strokes. After some Time, our Shape changes automatically. The narrower we are, the easier it is, of course, not to come across other Strokes. In front of us is a Kind of Arkanoid racket, clearing the Path to be taken. In a Mode, we can also shoot away green Strokes, which can then also take the bad red ones with them. Despite these small Variations, "Shape Shifter" remains a rather weak "Flappy Bird" Clone that hardly makes Fun. The neon look of the Unity graphics and the extremely strenuous Pseudo-Japano-dub step Soundtrack Also lead to pounding Headaches rather than good Entertainment. Rating: 2/10 Atmosphere-/10 Story 2/10 Graphic 3510 Sound 3/10 Game Mechanics 2/10 Game Pass Conclusion: "Flappy Bird" on pretty mieser drug. Overall Rating: 2/10
Translated by
Microsoft from Russian
Shape Shifter-That's the case when the game is one-button dull, and the only thing that really pleases this soundtrack. Next on the items:-all control in the game-it's the spacebar to jump. -This is the gap we need to carry our design of sticks changing its shape, through the blocks of other sticks, the way through which we punch the Shield flying in its mode. -There are no levels, we will not fly until they hit or until we put the right record. If The design falls down, or jump touching the ceiling-controller. -In the Game 4 modes, apart from each other practically not different, their only nuance in the mode of change of form-in the mode of "jump" the form changes after 10 jumps, in the mode of "waves"-after several passed sticks, and so on. At the same time this change of form does not give much, pass through holes in blocks does not become simpler or more difficult. -Razslaves promise to add multiplayer, but so far there is only a single. Ratings, achievements, boards of honor, levels, none of this. -The graphics are minimalistic and rather boring, but the electronic soundtrack came out quite usable and drive. -There are cards. As a result: The game is worth taking only for the soundtrack and cards, the gameplay here is sluggish and uninteresting, and the game modes with Gulkin nose. 4 sticks of 10.
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