Average Playtime: 2 hours

Pulstar

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About

Pulstar is a fast paced arcade game that brings back the basic of its genre. No nonsense, just kill as long as you can to gain the highest score as possible! This concept gives Pulstar the challenge and high replay value real fans of this genre need!
Pulstar also has a local co-op multiplayer, which means you can team up with your buddy to dominate the world rankings!
Key features:
- easy to play, hard to master concept
- build up audio and visual experience as you kill more
- activate Pulsetime to slow down the time around you
- local co-op multiplayer
- battle against the world with online leaderboards (single and multiplayer)
- dual analogue control support
- including Steam achievements and Steam gamecards
- available for Windows, Mac and Linux

Platforms
Release date
Developer
Concave Studio
,
Emagica
,
Colorful Media
Publisher
Indietopia Games, Indietopia
Age rating
Not rated
Website
http://www.play-pulstar.com

System requirements for PC

7 / 8 / 10
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: NVIDIA GeForce GT 640
DirectX: Version 9.0c
Hard drive space: 500 MB
Mouse, Keyboard

System requirements for Linux

Ubuntu 14.04, 16.04 or newer
Processor: 2 GHz processor (Inter Core i3 or equivalent)
Graphics: Intel HD Graphics
Memory: 2 GB RAM
Hard Drive: 500 MB Free Space

System requirements for macOS

OS X 10.9 or newer
Processor: 2 GHz processor (Inter Core i3 or equivalent)
Memory: 2 GB RAM
Hard Drive: 500 MB Free Space
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Last Modified: Mar 16, 2023

Where to buy

Steam

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Pickup a life, multiplier upgrade, weapon upgrade and an explosion while PulseTime is activated.
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Get a higher score than the developer in a singleplayer game.
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Pulstar reviews and comments

Translated by
Microsoft from French
If the gameplay is at the center of the game and the developers get rid of the useless, the whole thing is pretty nicely wrapped. The music is pleasant to the ear – even if they can become energizing after extended hours of play – and the overall aesthetic of the game is rather successful. It's nice and fun to watch, it's the rest when countless enemies invade the screen and it explodes everywhere with a lot of Nice effects. The enemies are not of great originality but they are successful and that is all they are asked. Unfortunately, it is a bit messy and visibility is sometimes sacrificed to the benefit of the general atmosphere and Visual effects. Indeed, it happens to some enemies to become almost invisible in some places of the arena, posing obvious problems at the level of the game. Likewise, it can be difficult to recognize the objects you collect, the improvements of weapons, scoring multipliers and bombs resembling more or less, the three being more or less brilliant spheres that can certainly be differentiated by making attention to detail, but in the heat of the action it is not always easy. Likewise, due to too much wanting to return to the base and simplify, Pulstar lacks a little content. Only one arena is available and one weapon-which certainly changes a little over the course of improvements, but not so much-is to be used against the only three enemies that will attack you. Two game modes are available: solo and multiplayer. The multiplayer comes down to a local game, splitting the screen in half to allow you to play with a friend at the same as the classic game, the rankings being of course different (it's quite nice to enter the ranking with a team name rather than the nicks of a player (s)). And that's it. If this allows to better control the game by force to redo the same thing all the time and thus to increase its ranking, it's a bit cheapskate and the game is renewed very little. Certainly it is inherent to the genre, but a variety in arenas or a little customization of our star (I would have liked to play a star with flashy colors in this world very blue/purple) would not have been too much. Likewise, it would have been quite nice to be able to enjoy the game in co-operation online. Sold at five euros, Pulstar is a little unpretentious game that does not invent or reinvent anything, but remains very friendly. In my opinion, he can go to two kinds of audiences: players looking for a game to play quickly without taking the lead and those looking for the best score (or successes) that will play relentlessly until fully mastering the game. It is nothing that we have not seen dozens of times, it remains less complete and aesthetically less worked than most of the Geometry Wars, but it's pretty, it can be addictive and we spend a good time. And then, successes asking for something other than just advancing in history or looking for fifty hidden objects in the game, it's pretty nice. Full test: http://www.gamesidestory.com/2014/08/02/gametest-pulstar-pc-mac-linux/
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