神明在上 reviews

Translated by
Microsoft from Russian
Early Access Review Simply to say this is another anime game where out of 5 characters you have 4 Chan, well, how else, right? The Game is very simple, you are given initially 4 abilities but their underdischarge is very simple 1. You Can not press, it is a LKM punch, normal 2. Created instead of a button "Uorfrom" which is VERY lack, but it also has a rollback but some characters it can and do damage, so that there must adapt. 3. What that skill 4. What a skill, like a hive or a shield on itself as one of the characters. All, more attack buttons or combinations will not be. Is it a Bagel? Could be. Kill monsters, collect coins from monsters and experience, raise the level of character to make it easier on further levels, because with each level the strength of monsters grows. And for coins simply bathe or the same experience or Itemki which find on locations. And basically everything. There's nothing More to tell. Is It worth 200 rubles? Hardly, it looks like a game for smartphones, very unpretentious and little content. At the moment for one character I have already passed the game. and spent 2 hours on it. But, personally I bought it simply because 200 rubles not 500 rubles, and to try something similar wanted. Would I have Returned the money if I hadn't spent 2 hours in the passage? No, would not return, it looks nice and I think a couple of times I will definitely look there, the more it is in the early access and I hope it is replenished with content. Let's see what comes out of it.
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Translated by
Microsoft from French
Early access review good, this is a hot comment after first impression. The postive point (for me) and I think it may be controversial is that it is not a Diablo like. Do not expect a classic clicker in which you will be surveying the levels and destroying monsters with your index finger. Auto attacks are actually combos, which implies that it is advisable to spam the key rather than stuffing the click. Your character faces the mouse and will attack in his direction. Basically absolutely all your attacks are skills shot. Each of your runs makes you start again at level 1. There is no passive talent tree at the dead cells. When you die you have a total reset. The classes all have distinct personalities, offering a pleasant and unique gaming experience regardless of the character. Mine of nothing the difficulty is quite full in this game, implying still some satisfaction when one progresses more and more. There'll soon be a ladder system that will highlight the run score. So I guess some compositions between more or less serious mates will form to reach the top 10 inter runs the game is not a scenario in which you roam the world, it is a Dungeon crawler/rogue like pure. Basically, farmer, die, start over to go as far as possible. Playing between friends or online is a game that, despite early access, promises to be one of the future references in the genre.
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