Shift Quantum reviews

Translated by
Microsoft from Deutsch
Product received for free I was able to try the Game at Gamescom at The time and was Lucky enough to win a Free key. Shift Quantum is a mind Game of a slightly different Kind. One is in a Simulation consisting of many different Levels. The Goal is to reach the Exit. By pressing the shift button you change the Level in the Game-what was still free Space is now the solid Floor and vice versa. Only by cleverly inserting this Ability is it possible To Advance in The Level filled with Traps and Dead Ends. As the Game progresses, new Elements are introduced again and again, which demand new Approaches and thus provide a lot of Variety and continued Motivation. The well-successful Soundtrack also provides a suitable Atmosphere Rather by chance you come across a mysterious Girl, which we seem to follow across Levels. What do you think it is about her? This will probably become apparent in the course Of The game. Anyone who has played through the Main Level can then try the community level, or even create new ones in the Editor. Definitely a Game that keeps you Entertained for a few Hours.
Translated by
Microsoft from French
I saw this game for the first at the made in Asia, Belgium. I had tested it with my girlfriend and we were immediately filled by this puzzle game that stands out from other platformer games of the same genre. Here, very little talent to have, just a good head. For the lifespan, in 2H of time, I am at almost 40% of the game without rushing, I go at my ease, but I can not blame the developers, I bought day-one at the same time. I am also glad that the community is already on the move to add a lot of levels. As for history, like most games of this genre, it is very sketchy and it does not include much (much like "Monument Valley" for those who have the reference). But we are not there for the story, the puzzles are good, for now, I did not come across anything very unfortunate, but I wait to see the sequel before I move on the difficulty. I can just assure that it is growing and that the difficulty curve is absolutely not unbalanced (one does not fall on hardcore levels and other ridiculously easy one as a result of each other). And I really appreciate the sound atmosphere, some may say that it lacks rhythm or that the bass are too heavy. But personally, I really appreciate the effect when you go in negative or positive, it gives a little sense of power in front of the power of the most particular of our character. Character who, moreover, to good animations, even if they are quite poor and others have absolutely no meaning (if he does not manage to push, his animation suggests that he pulls the blocks, or else the character tends to stick on the walls without no reason when approaching it). I know how hard to make a game is difficult, and that's why I want to share some bugs that I crossed:-in the main menu, the image of the trigger is used for navigation, off it is the shoulders that are used. -Sometimes, when you die crushed, you have to reset the level manually because the character hangs in the cubes instead of dying. -In the editor, if you try to go back to the Editor while the character is in animation, the screen crashes and we have to redo the manipulation in an invisible menu so that everything returns to normal. In any case, thank you for this little jewelry to the devout, and good continuation!
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