Average Playtime: 5 hours

Shigatari

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About

Most samurai are forgotten. Will you be among them, or will you join the ranks of Miyamoto Musashi and Tomoe Gozen?

Key features:
  • Samurai RPG with permadeath
  • Beautiful historical artwork from the public domain
  • Brutal and strategic katana duels
  • Combine seven dueling schools to form your own style
  • Three-axis morality system
  • Commit seppuku to earn persistent bonuses
  • Get one-shot by bosses who look like kabuki actors
  • Cut down defenseless peasants and give their hearts to an oni
  • Get wasted on sake and visit a kagema
Platforms
Genre
Release date
Developer
Super Legit Games
Publisher
Super Legit Games
Age rating
Not rated
Website
http://www.shigatari.com

System requirements for macOS

Minimum:
  • OS: OSX
  • Memory: 2 GB RAM
Recommended:
  • OS: OSX
  • Memory: 4 GB RAM

System requirements for Linux

Minimum:
  • OS: Ubuntu 14+
  • Memory: 2 GB RAM

System requirements for PC

Minimum:
  • OS: Windows XP, 7, 8, 10
  • Memory: 2 GB RAM
  • Graphics: 128MB
Recommended:
  • OS: Windows XP, Vista, 7, or 10
  • Processor: 2GHz
  • Memory: 4 GB RAM
  • Graphics: 512MB
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
16.67%
True Pacifist
Beat the game killing only six people
16.67%
Completionist
See every ending
33.33%
Samurai of Legend
Beat the game on hard difficulty
33.33%
Righteous Prevail
Defeat a demon
33.33%
Bridge Enthusiast
Visit three bridges in a single region
view all achievements
43 items

Shigatari reviews and comments

Translated by
Microsoft from Russian
An Interactive, pro-Samurai, RenPy-based, online tag quest. Boevka is made very interesting and quite atmospheric. That's a plus. Travel around the world made in the style of Faster Than Light, back is not possible, but not because you chase, but because "the honor of the samurai demands to go only forward." All that is below-the basics of survival in battle, can ignore, there is training. I was killed three times during him until I figured it out. In general, there are racks, these racks limit the zones of attack and protection and also affect the damage, protection and the fact that the enemy will be able to guess your movement-stealth (secrecy). At The beginning the difference is small, until you pump the racks. As for me, it makes no sense to swing more than two, but see for yourself. There are three stat. The First is force, affects damage and damage reduction while preparing the body for the strike (defend-brace), there is speed, it affects one of the options of the Uorot (jumping off) and how fast you will do all the action. There is a perception, it helps to see exactly where the damage will be inflicted and affects one of the options of the Uorot. Starting perception, for example, shows whether the initial enemies will beat you on the top, on the bottom or in the middle of the body, on the diagram of the block there are 3 vertical rectangles. If the perception is fast to pump, then you will know where exactly they beat you and can block specific points (and so you can block, but the chance is less than the starting chance of the Roar), which takes less time, and if the perception is behind the stealth of enemies, You're not even going to know the zone. It is Important to understand that the actions are spent not only time, but energy, which is spent on both attack and defense, while the parry is less energy than the attack. The Energy can be restored by waiting actions. If you are faster than the enemy, then at the time of his attack you need to know how much time you will need to block or uorfrom (the uorfrom without pumping often does not work, so it is better to parry) and extra "moments of time" to spend on the restoration of energy. When attacking, when you are asked to confirm the action, you are shown what action in response to the enemy started (or continues to do) and ask to confirm, if you choose the cancellation, it is still a little time to spend money to the feint, if the secrecy is sufficient, You can easily deceive the enemy, which is quickly blocked, but not very observant.
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