Shio reviews

Translated by
Microsoft from French
Product received for free a puzzle and course game in the world of ninjas and martial arts, here is: Shio. I was able to test this game because I received it for free by the creator of the game. I thank him again because thanks to him I can do this evaluation and fortunately I have the right to say good or evil. I intend to describe a maximum of the game. Have a pretty critical mind. I. history: a very small story without more. I cannot judge the blow on this point, by that I find its pity that there is no more history than that. II. gameplay: the gameplay is breathtaking by its interactivity. With easy-to-handle controls. I find it good that the game accepts the gamepad for the console regulars. The game is only solo and not multiplayer. It might be nice to do some sort of multiplayer mode with a race course with obstacles to make. III. Design: beautiful sleek design with half-realistic mid-cartoon graphics of very good quality. Hate to see what this can give later because I have not finished it. Passages quite complicated in terms of course to improve or make some kind of index box. IV. quality price: 11.99 euros is a bit expensive I find for the game. Despite its a game to buy because is worth at least test. If you are known somewhere ask for it to have it free. Finally: I recommend this game!
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Translated by
Microsoft from French
Product received for free on paper, Shio was made for me: die and retry, plate former, hard. I start the game of stars in the eyes and salt to heal my eventual wounds. But I bumped into a wall. Let's talk quickly about the esthetism of the game: impeccable. It's pretty and made with talent. At the sound level, everything sticks, everything's fine. For a plateforming, the developers even thought of working a story. All that's left to do is play. The gameplay of Shio is aerial: you unfold by bouncing on the lanterns to reach the continuation of the level. There will be saws, lasers, fireballs and so on. On the pain side, the game looks complete. But a concern will come soon enough to annoy you: after a first level with a checkpoint every 3 meters and a very slight difficulty, the game goes, dice level 2, you put a big finger of honor in your face. In the platform plays one respects in General a certain progression in the difficulty, which advances in the latter. And here, this progression will be summed up as follows: from the country of the care bears to hell where Satan will sodomize you with a nailed bat and crushed glass. This game annoyed me. I have speedrunné Super meat boy, 1001 spikes, shovel Knight. I find this game harder than I wanna be the boshy. Or I'm blocking this world 2 I don't know. I do not let go of the case yet, but this frustration reflects the lack of know-how of the developers. + This is joliie original aerial gameplay-frustrating difficulty as possible
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