Sid Meier's Starships reviews

Translated by
Microsoft from Deutsch
Sid Meier brings out a Strategy game with Sci-Fi Setting that historically lines up almost seamlessly with the last two civilization games and continues them. When I read this Message, my Heart made a small Leap of Joy. After a few hours played, however, it now cries. What went wrong with this very interesting Idea in itself? Hard to believe that the good Sid itself is supposed to have devised This flat work, but in order to give the Review some Content, I want to Reason my Opinion: On the Economy: Your Planets generate 4 Resources. Energy-Food-Metals and Research. This is invested in different Areas. As Demanding as that sounds, unfortunately it is blunt. Energy is invested directly in Spaceship Upgrades. There are no plans for their Own Designs. Specializations exist only in the Sense that you can improve either the Propulsion, the Armor, the Laser or The Missile weapons. Tactical Depth should not be expected here. Food is invested in the Expansion of Planets (Cities). The only Effect is that this increases the Planet'S Base resource Production. Metals are invested in Planetary Improvements. These, in turn, look like you can upgrade Resource buildings-and then get a higher Resource Yield in the Following Round. Research is invested in-Research, who would have thought so. At the same time, the Techtree is as blunt as the Rest of the Game: There is none. There are simply the Spaceship Specializations described above that can be improved through Tech. Shield Level 1 is followed By Shields Level 2, etc. The Research is there immediately if you have the necessary Points. No waiting, no Tactics. Since there is absolutely no Reason to save Resources for the Following Round (There are no Expensive Buildings, there is no Overlap in the resources needed, there is absolutely no Reason to develop any tactics for Resource Management), a Round is underway In Principle, to upgrade your Spaceships, build a few Cities, upgrade a few resource Buildings and then buy Research. Then you draw your Fleet (yes, there is only one Fleet. Tactics by splitting up the Fleets is not in it) from Planet to Planet, completing small Missions that repeat themselves quickly, or taking on the Enemy. Unfortunately, the Room Battles are so simple that I wonder if the Game should not have been better released for very young Casual players for the Wii. In any case, the very simple and boring Graphics could have been displayed there without any Problems. Now one may hope that the Battles will become Claimants when you come across an AI faction, but no. It's seemingly going to be even easier. If I Fall through the Home Planet of an AI faction and win the Battle (which you usually do), you get the whole Enemy Empire. No Morals, no Riots, no Impact. For my first Round of play I needed less than 20 Moves to subjugate the entire Galaxy and asked myself afterwards in disbelief "That was?" Yes, that was. Pity Sid
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Translated by
Microsoft from Swedish
S have been playing this, budded graphics, but the AIs are as usual, the same id as civ, though with other graphics and out in space. Not directly innovative in the genre, if you say so.
Translated by
Microsoft from Spain
I have always liked the old-style strategy games a lot and Sid Meiers had made games entertaining but with this he did not know how to hit the key. After 30 minutes playing it becomes monotonous. I do not recommend it
Translated by
Microsoft from French
Good on paper, sounded good but when the game ends in 2 hours, all missions are similar and in the end, we have little choice, it's not terrible in the end. Good to pass the time during a rainy Sunday but no more
Translated by
Microsoft from Deutsch
The complexity is within (narrow) limits, the required strategy is quickly found certainly not for connoisseurs of the genre, who expect an elaborate space strategy game. For what you get, it is also too expensive. Very bad. I expected more.
Translated by
Microsoft from Deutsch
Can only join the previous reviewer. A nice change, if you sit for an hour or two on the train. Not more. I am very disappointed by the lack of complexity. I would have expected much more from the Civ team. The same principle, even with more possibilities, was in the app 9 Colonies schonmal. But for 3.99, not for 17.99.
Translated by
Microsoft from Deutsch
So I've been killing so many hours with the game, but it gets boring after a while. In the beginning it seems demanding, but once you understand the game system, it quickly becomes very depressed. The AI ​​is very easy to defeat and there is no multiplayer or campaign mode. Graphically, the game is at a very high level and otherwise very pleasant to play. Conclusion: The game is very interesting at first, but it quickly becomes one-handed and boring. In my opinion, 4-5 euros are appropriate for the game, otherwise I would not buy it. The Orignalpreis (14,99Euro) is definitely too high. Pity !