Sid Meier's Starships
About
Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!
• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPad Third Gen, iPad Third Gen 4G, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPad 7 5, iPad 7 6, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular
System requirements for PC
Minimum:
- OS: Windows Vista SP2/ Windows 7
- Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
- Memory: 2 GB RAM
- Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 8800 GT or better, or Intel HD4000 or better integrated graphics
- Storage: 841 MB available space
- Sound Card: Audio output capability
System requirements for macOS
Minimum:
- OS: Mac OS X 10.9 or higher
- Processor: 2.0 GHz Intel
- Memory: 2 GB RAM
- Graphics: 256 MB nVidia 8800 GT or better, or Intel HD4000 or better integrated graphics
- Storage: 700 MB available space
- Additional Notes: Input: Multi-button Mouse
Sid Meier's Starships reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Sid Meier brings out a Strategy game with Sci-Fi Setting that historically lines up almost seamlessly with the last two civilization games and continues them.
When I read this Message, my Heart made a small Leap of Joy.
After a few hours played, however, it now cries.
What went wrong with this very interesting Idea in itself?
Hard to believe that the good Sid itself is supposed to have devised This flat work, but in order to give the Review some Content, I want to Reason my Opinion: On the Economy: Your Planets generate 4 Resources.
Energy-Food-Metals and Research.
This is invested in different Areas. As Demanding as that sounds, unfortunately it is blunt.
Energy is invested directly in Spaceship Upgrades. There are no plans for their Own Designs. Specializations exist only in the Sense that you can improve either the Propulsion, the Armor, the Laser or The Missile weapons. Tactical Depth should not be expected here.
Food is invested in the Expansion of Planets (Cities). The only Effect is that this increases the Planet'S Base resource Production.
Metals are invested in Planetary Improvements. These, in turn, look like you can upgrade Resource buildings-and then get a higher Resource Yield in the Following Round.
Research is invested in-Research, who would have thought so. At the same time, the Techtree is as blunt as the Rest of the Game: There is none.
There are simply the Spaceship Specializations described above that can be improved through Tech. Shield Level 1 is followed By Shields Level 2, etc. The Research is there immediately if you have the necessary Points. No waiting, no Tactics.
Since there is absolutely no Reason to save Resources for the Following Round (There are no Expensive Buildings, there is no Overlap in the resources needed, there is absolutely no Reason to develop any tactics for Resource Management), a Round is underway In Principle, to upgrade your Spaceships, build a few Cities, upgrade a few resource Buildings and then buy Research.
Then you draw your Fleet (yes, there is only one Fleet. Tactics by splitting up the Fleets is not in it) from Planet to Planet, completing small Missions that repeat themselves quickly, or taking on the Enemy.
Unfortunately, the Room Battles are so simple that I wonder if the Game should not have been better released for very young Casual players for the Wii.
In any case, the very simple and boring Graphics could have been displayed there without any Problems.
Now one may hope that the Battles will become Claimants when you come across an AI faction, but no. It's seemingly going to be even easier. If I Fall through the Home Planet of an AI faction and win the Battle (which you usually do), you get the whole Enemy Empire. No Morals, no Riots, no Impact.
For my first Round of play I needed less than 20 Moves to subjugate the entire Galaxy and asked myself afterwards in disbelief "That was?"
Yes, that was.
Pity Sid
Translated by
Microsoft from Swedish
Microsoft from Swedish
S have been playing this, budded graphics, but the AIs are as usual, the same id as civ, though with other graphics and out in space.
Not directly innovative in the genre, if you say so.
Translated by
Microsoft from Spain
Microsoft from Spain
I have always liked the old-style strategy games a lot and Sid Meiers had made games entertaining but with this he did not know how to hit the key.
After 30 minutes playing it becomes monotonous.
I do not recommend it
Translated by
Microsoft from French
Microsoft from French
Good on paper, sounded good but when the game ends in 2 hours, all missions are similar and in the end, we have little choice, it's not terrible in the end.
Good to pass the time during a rainy Sunday but no more
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The complexity is within (narrow) limits, the required strategy is quickly found certainly not for connoisseurs of the genre, who expect an elaborate space strategy game. For what you get, it is also too expensive. Very bad. I expected more.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Can only join the previous reviewer. A nice change, if you sit for an hour or two on the train. Not more. I am very disappointed by the lack of complexity. I would have expected much more from the Civ team. The same principle, even with more possibilities, was in the app 9 Colonies schonmal. But for 3.99, not for 17.99.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So I've been killing so many hours with the game, but it gets boring after a while. In the beginning it seems demanding, but once you understand the game system, it quickly becomes very depressed. The AI is very easy to defeat and there is no multiplayer or campaign mode. Graphically, the game is at a very high level and otherwise very pleasant to play.
Conclusion:
The game is very interesting at first, but it quickly becomes one-handed and boring. In my opinion, 4-5 euros are appropriate for the game, otherwise I would not buy it. The Orignalpreis (14,99Euro) is definitely too high.
Pity !