Horizon
About
Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.
You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.
A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_Key Features
You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.
A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_Key Features
- Advanced turn-based tactical combat which many 4X fans have been requesting for years
- Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
- A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
- Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
- An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
- Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
- Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
- Design and customize your ships’ weapons and systems based on available technology
- A detailed economy and colony management system with different types and levels of colonies based on your build choices
- Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
- Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
- Extended Modding support with the ability to create your own races and even write your own scripted quests
System requirements for Android
4.1 and up
System requirements for PC
Minimum:
- OS:Windows XP SP3
- Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
- Memory:2 GB RAM
- Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
- DirectX®:9.0c
- Hard Drive:5 GB HD space
- Sound:DirectX 9.0c-compatible
Recommended:
- OS:Windows 10 / 8.x / 7
- Processor:Intel Core i3/i5/i7 or AMD equivalent
- Memory:4 GB RAM
- Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
- DirectX®:9.0c
- Hard Drive:5 GB HD space
- Sound:DirectX 9.0c-compatible
Horizon reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I bought the Game for just under 10 EUR in the Steam sale and at that Price you definitely don't go wrong.
In the Previews here, the Game has been riven profusely-primarily by "Master of Orion 2" FANBOYS, who-much like "Rome TW"-and "Medieval TW" fanboys on "TW Rome 2"-clarify "their" play on each new Release and tear up the New Release. Actually, these Comments would have stopped me from Buying-luckily they didn't. Basically, I can only respond to the Reviews here: I have now played the Game for almost 20-30 Hours and will continue to play it.
The Game is basically a very solid 4X Sci-fi game and doesn't have to hide behind Endless Space. If you compare both Games, there are many Similarities, but also some clear Differences.
With Endless Space, the Interface and Game surface is more consistent or uncramped than I had to experience at HORIZON. Just Upgrading reconfigured ship Classes can be quite annoying And time-consuming. Graphically, Too, Endless Space sometimes makes more, but in some cases HORIZON is also better-I personally find the System view more successful than With Endless Space. The Galaxy View, on the other hand, is very reminiscent of Birth of the Federation-is fine, but not as beautiful As Endless Space.
Tactically, HORIZON requires more than Endless Space. If Endless Space Was sufficient, for example, to close important Hubs with Fleets, every Star system is freely accessible at HORIZON. Will it with Endless Space With advancing research as well, but until that Point it takes many Rounds and then this Movement is slower than on the "official Space roads."
The Fights (unfortunately only in Space) are convincing at HORIZON. Endless Space massive. Here you can tear a Lot tactically and also tear it away-I play on very easily and the AI sometimes mists me up. Basically, the Fights are completely round-based controllable.
Where HORIZON unfortunately stinks, this is the Colony structure-there are only 6 "Building types" (Trade, Food, industry, Leisure, Colony, Research) and each Colony has limited Capacity (usually Between 8 and 12 "Buildings"). You can build the 6 Species and up to 3 (or 4?) Mal upgrade. Each time, 1 Point is consumed in Capacity. Here, Endless Space offers a lot more.
Diplomacy and Trade are very solid-not too little, not too much. With HORIZON it seems a bit more difficult to me than with Endless Space. .. With the last Game, you could actually use enough Zaster to make the "Partners" naked quite quickly and facilitate resources, Technology and Systems.
The Research System itself is well thought-out. Fallen that in the 6 Categories (Construction, Drive, Biotech, Armor, Weapons, Energy (?) Can focus on individual Subclasses at the Expense of the other Subcategories, while further research is carried out in the Category. From That, one of the Categories can still be pushed at the Expense of the others. What goes on AT HORIZON's point of view is the Overview. For example, I didn't know how to explore Shields for my Spaceships and only get them as a new Subcategory through research in the Category "Armour." This is better solved at Endless Space. (Little Tip: Pulling into battle Without Shields means a quick Victory .. .. In Sum, More research can be done (felt) than Endless Space-6 Categories with X subcategories with 10 Levels each.