Average Playtime: 3 hours

Distant Worlds: Universe

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The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! Distant Worlds: Universe contains all of the following:
  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools
New to Universe!
  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.

Release date
Code Force
Age rating
Not rated

System requirements for PC

7 / 8 / 10
Processor: Dual Core CPU @ 2.0 GHz
Memory: 4 GB RAM
Graphics: minimum 1024 x 768 resolution, 32 bit
DirectX: Version 9.0c
Hard Drive Space: 1 GB available space
Sound Card: DirectX 9 compatible
Additional Notes: Requires Windows Media Player, Internet Explorer
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Last Modified: Sep 17, 2019

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Let's Try ► Distant Worlds: Universe
May 28, 2014
Distant Worlds Universe: The Ultimate Space 4x Game? - Part 1
Nov 26, 2018
Distant Worlds Universe - Extreme Survival LP - Ep001
May 19, 2014
Larry Monte
Distant Worlds Universe | Let's Play - 01 - Honorverse
Sep 3, 2016
Distant Worlds Universe: The Ultimate Space 4x Game? - Part 3
Nov 28, 2018
Distant Worlds Universe [Part 1] - Our Corner Of The Galaxy
Apr 28, 2016
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68,959 items
The Final War
Defeat the Shakturi
If You Can't Beat 'Em
Join the Shakturi (Mutual Defense Pact)
Behold the Power!
Own an operational Planet Destroyer
Don't Tell me the Odds
Defeat the Legendary Pirates
Ancient Order
Change Government to Way of the Ancients
view all achievements
28 items

Distant Worlds: Universe reviews and comments

Translated by
Microsoft from Deutsch
This epochal Masterpiece is recommended to anyone looking for a Game of real Depth. "Distant Worlds" is a space opera that is second to none and where the Player can write his own Story. Graphics, Animation & Sound 6.5/10 The only Weak point of "Distant Worlds" is the somewhat unspectacularly held 2D graphics. A graphic Firework is not unleashed here. Real Strategists, though, shouldn't be swayed by such a Trifle. The Graphics fulfill their Purpose and the Game captivates you so quickly that the Optics become a Side issue. The Soundscape and Effects are fine and the Background Music varied and above average, even if the musical Accompaniment is usually switched off in such Games. Control & Interface 7.5/10 The Interface is already fine for such a complex Game. Once the first Shock has been overcome, the Operation is quickly out. Somewhat fiddly, I found the Navigation on the Map if I wanted to zoom quickly to another Point in the Galaxy. More of a small Obstacle and not disruptive the Flow of the Game. However, the Controls and Buttons could well be a little larger. The Resolution of "Distant Worlds" is not adjustable in the Game, but is based on the Desktop Resolution. Since my Desktop Resolution is set to 1920 x 1080, the Interface seemed a bit small. But I was too Faul to change this especially for the Game and with a 27 "Monitor you can still see quite passable. Atmosphere 9/10 The Universe is alive and one Identifies very quickly with one's Empire. Another Plus is the Fact that pretty much everything is editable. Starting with the Names of the Ship Classes, the Names of the Planets and Solar Systems or the Characters. The Subplots are interesting and you constantly wonder where the Journey is headed. It would still be nice if the Events were accompanied by small Films, rather than just plain Text Windows or you could make a little visual Flyover over your Colonies. Match Size 10 (12)/10 Ten Points are, in Principle, too few. The Settings And associated Long-term Motivation are considerable. To all this there was a fully functional Editor with the Add-Ons. All in all, the Scope of the Game is so above average that I give two Extra Points here. Artificial Intelligence 8/10 Artificial Intelligence does its Thing quite well. During my War, my most hard-losing Opponent annoyed me by simply not putting his Fleets to Fight unless I attacked targets important To him-such as his Colonies. He even blew up some Conveyor facilities deep in my Room, so I had to constantly pull off a not insignificant Number of Ships for Guarding Services. However, as far as the Control of one's own Empire is concerned, some Things should be taken into your Own hands. P.S. Bin also as a Curator at Steam and I am happy about every Follower: http://store.steampowered.com/curator/2370797-7IDGaming.de/?appid=275290
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