Average Playtime: 6 hours

Star Nomad 2

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About

Set in a dynamic open-world sandbox with an evolving conflict between three major splinter groups of humanity, players can freely be merchants, bounty hunters, pirates, miners, smugglers or wanderers.

Your actions or in-actions, big or small carry consequences that are noticed by the inhabitants and factions. Empires will rise and fall, take a side, or sow the seeds of anarchy.

Be immersed in a universe that's alive with random events offering pilots an opportunity for exploitation. Be involved in dynamic economies with logistical supply & demand at the mercy of a capitalistic merchant or a menacing pirate.

Be the catalyst to decide the fate of humanity.

Key Features:

  • Squad RPG progression via skills & perks, upgrades & modules.
  • Deep trade system with dynamic supply & demand, affected by events, piracy & conflict.
  • Fluid real-time combat with tactical pause & a wide variety of weapons.
  • Resource gathering to upgrade to higher tier modules and looting of combat kills.
  • Factions will conquer & defend systems with fleet movements. Your actions, big or small, have a major effect on the tide of conquest!
  • Random events offer opportunities and also ensure no two game plays out the same.
  • Random encounters offer interesting side-quests or tough choices with major consequences.
  • Many classes of ships offer different tactical possibilities, including Carriers!
  • Clever enemies that fly their vessels to abuse their strengths. Fast & agile ships will flank and out-speed your big guns, large ships will broadside tank with their strong directional shields.
  • Take part in epic fleet battles with Capital Ships duking it out among support ships and hordes of combat drones!
  • Tweak-able Squad AI, never be caught flying with stupid, ever.
  • Challenging, but fair Rogue-like-esque gameplay.
Platforms
Release date
Developer
Huy Phan
,
Anh Huy Phan
Publisher
Huy Phan, Anh Huy Phan
Age rating
10+ Everyone 10+
Website
https://halfgeekstudios.wordpress.com/star-nomad-ii/

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
  • OS: Windows 7+ 32bit
  • Processor: Duo Core 2Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD 3000
  • DirectX: Version 10
  • Storage: 600 MB available space
  • Sound Card: Onboard or better
  • Additional Notes: Native 1920 x 1080 resolution (Full-HD, 1080p), up/down scale at 16:9 ratio.
Recommended:
  • OS: Windows 7+ 64bit
  • Processor: Intel i3 3Ghz+ or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000+
  • DirectX: Version 11
  • Storage: 600 MB available space
  • Sound Card: Onboard or better
  • Additional Notes: Features native Fullscreen, Re-sizeable Window modes and capable of smooth 60+ FPS (depends on your Monitor). Supports 3D positional audio.

System requirements for macOS

Minimum:
  • OS: El Capitan + (64bit)
  • Processor: Intel i3 2Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD 3000
  • Storage: 600 MB available space
  • Sound Card: Onboard or better
Recommended:
  • OS: Sierra+ (64bit)
  • Processor: Intel i5 3Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000+
  • Storage: 600 MB available space
  • Sound Card: Onboard or better
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Last Modified: Oct 22, 2019

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Star Nomad 2 reviews and comments

Translated by
Microsoft from Spain
Star Nomad 2 is a SPAZ style game (ships seen from above managed in arcade plan with elements of role and tactics-strategy...) with a very personal touch of the developer which, by the way, I think is a zombie or something because it does not sleep, spends day and night in the for or responding to people and helping or upgrading updates (it takes thing as well as 9 in 4 days). Maybe where you can notice the only developer is in the graphics that, however, meet the sea of good with its function, but do not excel in excess. The game is very stable, no errors in bulk and bugs so silly that I have not seen (and must be fixed, anyway, seen the hyperactivity of man East). The Sound section is correct, no more, but I recognize that I end up turning off the music because I get tired after a while. As for gameplay and control, I had read some complaints in several reviews before buying it that I had some doubts, but I'm glad I decided to buy it because I have no complaint of the controls. Reliable and (almost) completely reconfigurable (less some combination like shooting all weapons or missiles that I don't know why they can't be changed), it becomes very simple to handle the ship considering, yes, the speed of it because some are slower than A tortoise, especially those of the beginning. Your character can raise the level by achieving experience and thus spend points in various areas such as armament, energy, speed, maneuverability, etc. It Is missing A level dedicated to the Merchant, since even the ship that has more load capacity does not differ much from others allegedly dedicated to hunting pirates, for example. The map is large, has as 50 systems or so joined together by fixed interstellar doors that avoid that you can jump from one system to another without passing through the intermediate. Although this did not convince me at first, then makes sense when you are forced to go through a system harassed by pirates or even in full invasion and gives a truly fun touch to the game. These systems have their governments that belong to one of the existing alliances, are either independent or pirate-controlled. This, coupled with various events that occur (randomly, what is appreciated) as food crises, space blockades, invasions, wars and other Stories make the universe look alive and move around you, changing the systems of hands and Making you see that you can participate in it effectively. To influence This universe, you can, for example, help transport food to a scarcity planet or you can annoy them by blocking and attacking all the merchants you see that appear, if you feel a Piraton. This influences the "outcome" of that event, making your decisions count in global history. Of course, having several factions, you have to bear in mind that your actions will bring consequences for the next time you appear by the system or you visit an ally of the system where, by ejemplooo, you let half of the population starve to death of D Estrozar every ship that brought supplies (and you did a good amount of money, that not only we are bad because yes...) Careful, because those same alliances will prevent you from negotiating on certain systems or even landing on them, limiting the bases on which to rearm or buy supplies (and their ships can blow your noses as soon as they see you, that too). Edited: I forgot that, of course, you can choose to join one of the factions to get certain advantages and Have safe bases or not marry anyone and go from flower to flower. In Short, a game with a lot of content to give you hours and hours of fun in an ever changing universe, which will make two games never equal, especially as time passes and change the distribution of systems, the number of pirates and according to events That appear where you can participate or not, as you are interested. Special Mention and honorary Oscar to the developer who is working as few. I Wish we had more like this in the gaming market and less "pirates" of those others. Totally recommended if you go these games.
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