Silver Bullet: Prometheus reviews

Translated by
Microsoft from Italian
This game belongs to the isometric action, with elements of character growth. The protagonist is Agent Kali, and the story that the authors have built around them is quite intriguing. Equally positive is my judgement on the structure of the game, composed of levels that are unlocked as you exceed the previous ones. There is a lot of variety, and when you expect the usual behavior and characteristics of the level, here is the novelty! Peculiar then is the way to shoot, with our red that wields two pistols firing independently in two different directions. Is the Evel difficult? No problems, because the game is part of those games of the type to ' continuous growth ' of the character, ie if you do not make it to pass a level, just play the previous ones to grow our Kali, and then do it again with the latter strengthened in his Evolutionary parameters. Longevity is increased by the presence of an ' abyss ' mode formed by levels to play outside the main story and in which to make its way to the next one, where you meet the enemies already seen in the main story, and bosses known and not. Defects? If he had the vocal part for the characters, along with a more incisive soundtrack, it would allow us more emotional involvement. I also noticed some non-responsiveness to mouse-keyboard commands, which does not depend on the loading times of moves, but nothing of that. Then there is the usual flaw found in a certain type of games consisting in the fact that the keyboard commands are not configurable: I used my usual third-party program suitable for these cases, ie Autohotkey. I hear it's a game born for the mobile. It really has nothing to envy to those own for PC. Buy it.
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Translated by
Microsoft from Russian
It Seems like you want to write something good about the game, but you begin to remember, and the bad aspects comes out more. The Plot is and even on the Russian, but the translation is machine, and the story is delusional. In short – piled up in a pile of zombies, demons, angels, secret organizations and as a result came a completely unmemorable adventure of a special agent to combat mystical threats. Such a twofold situation repeats itself again and again in other elements of the game. There is a pumping heroine, that's just swinging it for some reason mostly not levels, but the finding of some demonic souls dropping randomly and such a solution looks, in my opinion, quite strange. We have been trying To entertain ourselves for forty-five missions. Tasks are put a wide variety, here and secret penetration into the territory, patrolled by drones, and the protection of scientists, and the chase of the cat, as if suspiciously it did not sound. The Design of the locations leaves much to be desired, but it can be tolerated. The Combat system is extremely simple, obviously not for a desktop computer made, but instead we have the jumps of complexity, especially the western style of the battle with the final boss. Graphics like not Koryjai, but does not cause any emotion, even the heroine is well-endowed with polygons in front and especially generously behind does not save the situation. Music Most of the time quietly sits in a corner and sharply jumps out only on "important" battles, because basically we hear only monotonous bang-bang pistols and indistinct cries of guards. In other words, the game is simply none. She tries to show herself with a better hand, but nothing happens, because my final score will still be negative... And let it not look at me reproachful stare Japanese schoolgirl with a catina. Pros: None. Cons: Monotony.
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