Simon Quest: Transylvania Adventure

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Simon Quest: Transylvania Adventure is a parody/homage to NES ClassicVania and other NES titles from the era.

The titular hero, Simon Quest, has just arrived in Transylvania only to discover his vampire hunting rival, Stan Helsing, has already slain the evil Count Dracula. In order to reclaim the glory that should be his, he journeys across Wallachia to gather what he needs to resurrect the dark count piece by piece and kick his ass himself!

Special thanks to: 
Jordan Chewning (@Jordizzle) for coming up with this game with me and doing amazing art
Jonathan Holmes (@NonTrotski) for his support and amazing promotional/box art featured on this page
Tobias (@MisterFoxInc) for doing some QA and finding bugs

As always, if you want to help support development of this project, feel free to donate when you download, or visit my Ko-Fi! 

Otherwise, I just appreciate you checking this project out!


DEMO 1: PROOF OF CONCEPT NOTES

The first demo is a proof of concept for the project. There are a few bugs/oddities. Here is a list of known ones:

Enemy spawners may respawn enemies if you've activated a textbox/paused.
NPCs may teleport to a building if spoken to while running for safety at dusk.
Respawning inside of the mansion may cause spawners to not trigger when you first appear, leaving the current room void of candles/enemies.
Items not normally accessible in the demo without the use of a name entry cheat may not function as intended/are a WIP. The Fishing Rod for example still needs work.
For some users, activating a textbox or pausing may create some sprite ghosts for any active objects for a couple of frames. 
Options menu, and Map menu does nothing at the moment.
In the Spirit Woods, there are some menu related exploits that will be corrected.
Some music tracks loop strangely. Easy fix, just haven't prioritized it.
Enemy money drops are higher than intended, but I don't have a proper drop randomizer implemented yet.
Mansions are harder when you enter them at night. The current result isn't as I intend it, but I'm indecisive if I want to turn that into a feature or not.
Some background elements don't function as intended yet. For example, the moon may jump positions, or not appear at all.
Lugosi Path is unfinished, but I had a basic framework that I wanted to implement anyway.

It's important to remember that everything in this demo is a work in progress and is subject to change!  Some areas are blocked off, and some features are enabled by default for demonstration purposes. 

There is controller support, however if you're using a keyboard this is the layout:

A = Start
S = Select
D = A
F = B
Up, Down, Left, Right = Dpad

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Last Modified: Aug 23, 2019

Where to buy

itch.io

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