Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I played Simutrans before the Steam Release. I think it's a very good Transport Game, even if it's certainly not suitable for the general Public. The Graphics are already in need of getting used to. I would describe them as functional.
Simutrans differs in a few Points from the usual Transport Games. On the one hand, the Raw Materials cannot be transported from a Producer to the Consumer. Each Provider has a specific Buyer.
Secondly, you have to make sure that the entire Production Chain works. When a Customer's Warehouse is full, he no longer takes anything off and the Transport Chain comes to stand.
What you also need to consider are the differences in the Paks. They differ not only in Appearance, but also in game Mechanics. Here you have to try what you like.
At the End of me 2 Tips: 1) check out some Let's Plays (E.g. Tomdotio) you can learn a lot and avoid the first rough Mistakes;)
2) Depending on the Pak, pay attention to the Boni/Mali of each Item. These are Speed Dependent and have a significant Influence on the Yields of your Routes!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Simutrans + Very many Different Goods (therefore very complex) + Free and Without Advertising + tram runs in the Middle and does not block road vehicles + operating Costs per Km (In the Case of the Railways you pay per Axle and Km as Tolls) + Multiplayer + Industrial Contracts (deduction and Accentrers bound) + Maintenance Costs-No Control of (ab-) loading goods in combo with Industries distribute the Goods to all Contractors results in total confusion (Said: A-> B-> C; A-> D-> E, Is: A B D C E)-Tram is single track like Train and Waiting until the Path is clear-overtaking almost impossible (Chris Sawyer's Locomotion has best implementation which also works for several Vehicles in a row)-No Distribution of the Vehicles of a Line (due to lack of overtaking quickly: "All in a Row , "crowded stops and then empty)-Balancing not always good, Pakset dependent!
(Some Outliers like a Steam locomotive that devours 72€/km but can only pull 3 waggons which can only take max the half again)-Operating Costs only per Km (what about the Drivers, cost the nix?)-Stop only via Detour with open Timetable-Not enough Electricity around all Industri en to supply-No Inflation-"Trial and Error" Scenarien (Workshop Tutorial)-Industries do not increase (multiplier only with Electricity and People) Pakset Change the Place or history with other Means of transport (Balancing) and Early Years (When first Vehicles or Industie appears), as well as the Appearance of Simutrans Extended more realistic Gaming experience + Euclidean distance (Manhattan Distance at Simutrans) + monthly maintenance costs & km Operating Costs for Vehicles + everything has maintenance Costs + Paths with max Axle load, Stamina and Renewal costs + large Station Coverage (but Footpath is calculated) + autoload last save-only two 128.paks meanwhile (GBR and SWE)-only nightly (via updater available)-bugs: * userdata save crash; Workdir save funkt * Display settings are reseded every time