SINISTRY SILINIUM
About
SINISTRY SILINIUM is a psychological thriller game with action, stealth, and puzzle elements. The game aims primarily at creating a gripping atmosphere and embodying creative images as cleanly as possible. But there are other significant elements too, including storyline, fights, and physical interaction with objects.
You will encounter intriguing story of the main character in a small town where experiments with sound waves have caused the whole population to become more or less insane and turn into various kinds of psychiatric patients. Your goal is not just to get out of the place alive, but also to face several weighty moral choices that will make a difference to the final ending. Because many of the people you meet will pose no mortal danger: sometimes you will be able simply to pass them by, if their acquired mental disturbances do not make them aggressive. Avoiding murdering them doesn't only save rounds: it also opens up location-related plot lines that are not available if your casualty count is very high. But you won't find it easy to tell at a glance what is going on in each resident's head, so tension and uncertainty will be your permanent companions all the way through the game.
Any game object that you could pick up, throw, or move in real life will respond to your actions in the game too, which helps you immerse yourself more deeply in what is happening. Many puzzles are based on physical interaction, and characters' reactions to being injured are always accompanied with an animation—not just a spurt of blood.
In addition, you will also visit surrealistic scenes created by the main character's hallucinations: he too has experienced the same fate as the local residents.
Game features:
At this moment, the game is 35% finished, and the full version will be released before the end of the year. If you get SINISTRY SILINIUM now, you won’t just be able to influence the course of its development: you will also save 50% on the price, because the release version will cost twice as much.
You will encounter intriguing story of the main character in a small town where experiments with sound waves have caused the whole population to become more or less insane and turn into various kinds of psychiatric patients. Your goal is not just to get out of the place alive, but also to face several weighty moral choices that will make a difference to the final ending. Because many of the people you meet will pose no mortal danger: sometimes you will be able simply to pass them by, if their acquired mental disturbances do not make them aggressive. Avoiding murdering them doesn't only save rounds: it also opens up location-related plot lines that are not available if your casualty count is very high. But you won't find it easy to tell at a glance what is going on in each resident's head, so tension and uncertainty will be your permanent companions all the way through the game.
Any game object that you could pick up, throw, or move in real life will respond to your actions in the game too, which helps you immerse yourself more deeply in what is happening. Many puzzles are based on physical interaction, and characters' reactions to being injured are always accompanied with an animation—not just a spurt of blood.
In addition, you will also visit surrealistic scenes created by the main character's hallucinations: he too has experienced the same fate as the local residents.
Game features:
- - deep atmosphere,
- - unusual plot,
- - interactive environment,
- - physical interaction with objects,
- - different paths through the game,
- - several endings,
- - elements of surrealism.
At this moment, the game is 35% finished, and the full version will be released before the end of the year. If you get SINISTRY SILINIUM now, you won’t just be able to influence the course of its development: you will also save 50% on the price, because the release version will cost twice as much.
System requirements for PC
Minimum:
- OS: Windows 7/8/10
- Processor: Pentium Dual Core 2.4 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD graphics 610 or equivalent
- Storage: 2 GB available space
- Additional Notes: Not tested on the weaker configurations.
Recommended:
- OS: Windows 7/8/10
- Processor: Pentium Dual Core 3.5 GHz or equivalent
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GT 740 GDDR5 (2GB) or equivalent
- Storage: 2 GB available space
SINISTRY SILINIUM reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
It's not Worth it. Not a particularly great Graphic. An (alleged) Reload Feature that I could never use as I didn't have as much Ammunition (Game Difficulty level: normal). Melee is extremely difficult, you have to adjust exactly the Millisecond In which the Opponent is optimal. If you Wait too long, you can't do anything anymore and you just die. Most of the Time, you die by looking at one of the Opponents wrong.
Boring Gameplay Also, nothing special or really cool happens.
The World in which one finds himself has, at least, not been comprehensible to me at all. Just yet I'm in a Basement under a House, next I'm somewhere else, no Idea where, everything is bright white and some Pillars are standing around. How you got where you came from, etc ... These are all unresolved Questions.
I did not immerse myself in the Game as a result, but for me it became all the more difficult For me to immerse myself in the supposedly deep game atmosphere.
Nor is the Control really well implemented. Sometimes when I pressed jumping, the Character chose not to jump. This is particularly annoying when you then plunge somewhere to your Death without a Jump.
= > Dear watch Youtube 1h Gameplay (that's the complete Game!) than spend money on it.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"SINISTRY SILINIUM" is a FIrer-person horror game.
In a small Village, Experiments with Sound Waves have gone wrong. Residents have morphed into murdering Psychopaths who haunt us with Hack-parts or their deadly Bite to eat.
In the individual, often quite short Sections we usually have to solve small Puzzles, find the Number for a Door lock, for example, and be careful not to catch any Enemies. After a short Time we have a Firearm, to which there is hardly any Ammunition and an Axe, which also proves to be not always effective against the Enemies. So we have to be sneaky.
The Sections play partly in Cellars or Interiors, but also partly in Dream worlds or Cages that appear to be underwater. And that's the biggest Problem: The Sections seem quite strung together at will, are more confusing than frightening and the Story doesn't really want to unfold.
After about an Hour, you stay quite perplexed with one of several Ends and are not exactly motivated to experience the other Ends.
The Game is not even bad for an indie title. Many Objects can be removed and viewed, some of which can also be put in the Inventory. And actually, the Atmosphere wouldn't even be so unatmospheric.
A little more Stringency, a little more Skill in the Narrative Structure and a forgotten Game would have become a recommended one. What a pity.
Rating: 6/10 Atmosphere 4/10 Story 6/10 Graphic 6/10 Sound 6/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: Good Basics. Unfortunately too jumpy combined.
5/10 Overall Rating