Translated by
Microsoft from Deutsch
Microsoft from Deutsch
It's not Worth it. Not a particularly great Graphic. An (alleged) Reload Feature that I could never use as I didn't have as much Ammunition (Game Difficulty level: normal). Melee is extremely difficult, you have to adjust exactly the Millisecond In which the Opponent is optimal. If you Wait too long, you can't do anything anymore and you just die. Most of the Time, you die by looking at one of the Opponents wrong.
Boring Gameplay Also, nothing special or really cool happens.
The World in which one finds himself has, at least, not been comprehensible to me at all. Just yet I'm in a Basement under a House, next I'm somewhere else, no Idea where, everything is bright white and some Pillars are standing around. How you got where you came from, etc ... These are all unresolved Questions.
I did not immerse myself in the Game as a result, but for me it became all the more difficult For me to immerse myself in the supposedly deep game atmosphere.
Nor is the Control really well implemented. Sometimes when I pressed jumping, the Character chose not to jump. This is particularly annoying when you then plunge somewhere to your Death without a Jump.
= > Dear watch Youtube 1h Gameplay (that's the complete Game!) than spend money on it.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"SINISTRY SILINIUM" is a FIrer-person horror game.
In a small Village, Experiments with Sound Waves have gone wrong. Residents have morphed into murdering Psychopaths who haunt us with Hack-parts or their deadly Bite to eat.
In the individual, often quite short Sections we usually have to solve small Puzzles, find the Number for a Door lock, for example, and be careful not to catch any Enemies. After a short Time we have a Firearm, to which there is hardly any Ammunition and an Axe, which also proves to be not always effective against the Enemies. So we have to be sneaky.
The Sections play partly in Cellars or Interiors, but also partly in Dream worlds or Cages that appear to be underwater. And that's the biggest Problem: The Sections seem quite strung together at will, are more confusing than frightening and the Story doesn't really want to unfold.
After about an Hour, you stay quite perplexed with one of several Ends and are not exactly motivated to experience the other Ends.
The Game is not even bad for an indie title. Many Objects can be removed and viewed, some of which can also be put in the Inventory. And actually, the Atmosphere wouldn't even be so unatmospheric.
A little more Stringency, a little more Skill in the Narrative Structure and a forgotten Game would have become a recommended one. What a pity.
Rating: 6/10 Atmosphere 4/10 Story 6/10 Graphic 6/10 Sound 6/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: Good Basics. Unfortunately too jumpy combined.
5/10 Overall Rating