Skilltree Saga reviews

Translated by
Microsoft from Deutsch
In Short: Pro:-Graphic Style-nice Idea Kontra:-mieses User interface-annoying story-unnecessary Grinning for Diamonds-Equipped items can be sold without Query or Warning In itself, the Idea is not bad. You have different Skills that you can play free of and can then use them in any order or attack them with the Default Attack. The Opponents also use their Skills in different Order, but each Type of Opponent is the same, so you can ideally equip your Character for each Fight, provided you have memorized their Attacking Pattern. In addition, there are several Dungeons of different Levels of difficulty and lengthness with many different Opponents. So challenges and Tactics are there enough for a small Game. What sounds so great now, but unfortunately it's not Fun, and that's mainly due to the chilling Interface. It feels like a Free2Play Mobile Game, constantly you have to move or pull something, it's Zero uf Mouse operation has been optimized. The Conversion of the Skills just annoys, you can't just pull an Ability out of the Ski Bar, you have to look for them in, to the happy very small, Skilltree, click and then click on "Put." Again and again. At least I have the Desire to adapt the Skills to every Fight. I only did it in front of Bosses and just lnger lneted that I definitely heauded them away. Then the Rogue-like Component comes into Play. If you Die in a Fight, you lose all the Objects and Potions Found in this Run if you do not take out a so-called Goblin insurance. But This costs just 150 Ducats, which is a lot at least in the Beginning. In itself, that's ok, but even that Insurance actually cries out for it to be a Premium item from an F2P game. There are then the Aforementioned Potions, one for Life Energy and one for Mana (or ASP, as it is said here). These do not cost Ducats but Diamonds. The Latter can only be found in very small Quantities and the Potions are very expensive, which means running the same Dungeon again and again and watching your own Character fight. What is the point of this? I don't have anything against grinder in itself, but here there is even a lack of Gameplay. Yes, the Gameplay ... Actually, there's nothing more than adjusting skills depending on the Fight, continuing to click and equip the Character. The Latter is another Point that is immensely annoying. I can drop Equipment on the go from Opponents or buy some in the City, but can't use the Items in the Store with the Comparisons I've created. So I see a Gun in the Store, for example, think to me, looks cool, then has to switch back to my Inventory and see if the Gun is really better. WTF?! Selling Items is also such a Thing. I have to browse touch-like through the Inventory and click on Sale at every single Item. It has already happened to me that I have sold a well-laid item, because the scrolling Is often still hairy. I also find it quite a good thing that you can sell created Items, without Retrieval, without Warning. In Conclusion I can only say beautiful Graphics, nice Idea but overall just not a good Game, not even as a Mobile name it would be Fun for me.
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