Average Playtime: 2 hours

Sky Rogue

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About

Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.
Release date
Developer
Fractal Phase
Publisher
Fractal Phase
Age rating
Not rated
Website
http://skyroguegame.com/

System requirements for macOS

Minimum:
  • OS: OS X 10.8 or above
Recommended:
  • OS: OS X 10.10

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or above, or similar version of any other distro

System requirements for PC

Minimum:
  • OS: Windows XP SP2
  • Processor: Dual core or better
  • Memory: 512 MB RAM
  • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
Recommended:
  • OS: Windows 7
  • Memory: 1 GB RAM
  • Graphics: Dedicated graphics card (NVidia or ATI)
  • DirectX: Version 11
  • Storage: 300 MB available space
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Last Modified: Jul 6, 2024

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Skyway to Hell!!!(Part 1)
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[ENG] Captain of the skies doing his shenanigans
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Sky Rogue reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review This game here is a minimalistic excemple about why i don't care about graphics: The game is great and though it has no story and a very high difficulty spike (never made it past day 4, and reached it only once), it still is fun. One has all sorts of planes, weapons and 26 levels of tech, unlocking it all. A variety of hostiles, air-, seaborne and ground-based that shoot at you with missiles and cannons, you shooting back... It is a small, but fun game for all who don't care about graphics or "hyperrealistic" simulation either. If i had to grade it on a scale of 0 to 10, i'd say 7 would be fair for it, as it is really fun, and during Early Access it is sure to become even better! Pro: Dunno how to say it, it just makes lots of fun... Flying around in all those planes and shooting lots of missiles at them. Taking apart large battleships that constantly launch enemy fightercraft. It has all elements of a plane-based shooter. Early Access is, in my opinion, a great way to go for this game. It is not too complicated in terms of balancing or graphics, and therefore it will likely grow fast, being a great game for a long time to come. Contra, for current (2.8.15) Early Access: The content is a bit too few for my wishes, even medium-skilled players should be able to unlock all but 1 item (getting it would take a lot longer, but it isn't this important) within 5 hours. The variety of the missions is only between "destroy a corvette, a building or a special, large plane".
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Translated by
Microsoft from Deutsch
Early Access Review A genious and addictive fun flight simulator. If you like flying and blowing up stuff, this game is perfect for you. PRO -simplistic style and interface that makes orientation easy -challenging difficulty that increases as you progress (from nearly no enemy offense to "mhhh rockets" *dead*) -loads of fun weapons and plains with different characteristics: bomb laser guided rockets, MIRV, fire and forget, fast fighters, heavy bombers, agile jets -research and unlocks -intense air and ground combat that requires tactic as much as reflexes -progression happens as you die and retrieve money and XP to gain new weapons, fighters and countermeasures, so instead of maybe reaching a too difficult level and stagnating, you just die, restart and try to get further and further with each run, like in Binding of Isaac or similar games CON -the simple enviroment could use some more details (trees, bushes, multiple terrains, civil buildings etc.), right now the Islands you fight over are just masses of hexagons with diffrent elevations and green colours -enemy targets could use some variation too, right now these are limited to ships, flying carriers, military installations, planes and defenses nice additions would be moving convoys, fortresses or giant battleships that consist of multiple parts to add some alternatives - the difficulty can rise pretty quickly, depending on the map generation: at level 3 you may have to face many enemy fighters right as you start from your carrier, these can literally shred you within seconds with so many missles, that you can't dodge them, but due to the progression system, this problem is a little bit eased In my opinion the big fun factor you get from th is game is absolutly worth the money, you can just relax for a couple of minutes and shoot some stuff to pieces, as long as you don't expect high realism or simulation details this game is worth its bytes in gold. And its cheap too :D
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