Average Playtime: 4 hours

Sky to Fly: Soulless Leviathan

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Sky to Fly: Soulless Leviathan is a sequel to the legendary steampunk action runner. Upon learning of the impending attack on Vetropolis, the main hero has decided to become an Agent, but the corrupt authorities want to stop him.

In this part, you will have to fight with an army of robots, be thrown into jail, and lead the clan that worshiped by the ancient Servicemen. In this part, you will have to fight a lot, indeed, shoot a lot and perform aerobatic maneuvers at top speed.

Next 2 months you will have the opportunity to whirl into a breathtaking sky battles on fantastic ships and create your own civilization in as little as six months.

And while you're enjoying 25 game levels, reaching your goal and mission, you can upgrade you ship and discover a fantastic world beyond the clouds.

Game features:
  • 25 core missions + 9 additional quests
  • 15 locations designed to astonish the most sophisticated gamers
  • 14 charismatic characters to show you this virtual world
  • 5 types of flying ships with lots of upgrades
  • 8 crew members
  • 14 types of enemies
  • 6 boosters
  • 4 kinds of resources
Release date
Age rating
Not rated

System requirements for Linux

  • OS: Steam OS
  • Processor: 2 GHz 64-bit CPU
  • Memory: 4000 MB RAM
  • Graphics: 1GB NVIDIA 650
  • Storage: 8 GB available space

System requirements for PC

  • OS: Windows XP / Vista / 7 / 8.1
  • Processor: Intel Pentium 2.9 Ghz or analog
  • Memory: 2048 MB RAM
  • Graphics: 512 Mb
  • DirectX: Version 9.0
  • Storage: 150 MB available space

System requirements for macOS

  • OS: OS X Lion 10.7
  • Processor: Intel Pentium 2.9 Ghz or analog
  • Memory: 2048 MB RAM
  • Graphics: 512 Mb
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Sky to Fly: Soulless Leviathan reviews and comments

Translated by
Microsoft from Deutsch
Beautifully implemented second Part of the Racing Game, which is already known by the mobile Versions on iOS & Android. I think the Implementation of the Mobile Game is quite successful. In my Opinion, there has been some improvement in the second Part. The upgrade system, which I criticized on the first Part, now works flawlessly. Unlike "Faster Than Wind," you can finally buy something here. This also does the Game absolutely good. Also positive is The Trading Cards with which you can create a Badge. Unfortunately, no achievements seem to come, which still does not exist for the first Part. If I Personally think a great pity, some Motivation is lost here. All in all, however, I can still make a Buy recommendation Due to the Fun of The Game.
Translated by
Microsoft from French
Not bad at all, I hung. It's very easy to take in hand, well thought out, and very pretty. Turn on all configs so also Bravo. Some quick passages are really good. But a lot of smaller speed crossings; I still do not understand why. That's too bad! Because this game is solid. I'll recommend the dev to do a quick shift with speed everywhere. And right from the start. I want to have sensations. MORE SPEED PLEAAAAAASE. Like he's going to understand. For there alone, on these passages, we really feel some good dosed fun. The whole game should be like that. You have to make this race evenly fast. So a small variable to change on all levels and that would be perfect. Otherwise I like the concept of avoidance of this game, very present, but for now not tense enough to my liking, except some passages. Anyway, a little something to change to tone it all up. A game to spice up but a good base!!!
Translated by
Microsoft from Deutsch
Unfortunately not the Hit-albeit with some Potential Positive: The Game is really Fun in itself ... NO has BAD Graphics and I find it has a very direct and pleasant Control. The Sorry in itself makes Sense and is easy to track. The Levels are well made us varied. Cons: As good and pleasant as the Game appears, it is unfortunately VIEL too short. I played through it in about 4 Hours (but I also remade some Levels, so you can also play it in about 2 1/2 Hours. Unfortunately, the Storry ends in a plural manner and without working towards an End. The game video seltuses unfortunately shows only some of the best (also graphically) looks like the game and is presented more actionatively than it is. There are no Fights against smelling Robots or Battles with other Ships. You can achieve and perform certain Sachen/tasks in the individual Levels, but they are not explained (or not always) and you have to play a Level 10 times until you can (or not). I would only accept this Game as a Gift, so I don't buy the Successor, as I expect the same thing I could see from the Video and the Reports here. Too bad actually-a little more Level and a sensual Story and the Game would be really ok!
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