Skyscrapper
About
You're a celestial demolitions trainee sent on a solo job to dismantle an abandoned sky temple, and pilfer the artefacts resting therein. But unbeknownst to you or your employers, the temple is infested with slimy and very hostile monsters, turning a simple smash and grab into a much more difficult ordeal.
Since creatures made of slime can't be stabbed or shot, you've got to knock them out of sight. Armed with your trusty sledgehammer, smash holes in the crumbling floor and swat them down into the troposphere! Fight and demolish your way through the ruins to reach your prizes!
Created in six weeks by a team of five (three programmers and two artists), for a TAFE assignment.
Team member and roleContributionLinks to portfoliosMarcus Mouyat(programmer)Procedural level generation, deforming destructible environmentN/A (Right here!)Joshua Masangcay
(programmer)Enemy AI and attacks, particle effects, menu scenesGitHubTyler Whelan
(programmer)Player controller and attacks, upgrade systemGitHubMohamed 'Nour' Hajar
(artist)Character models and animations, UI/UX graphicsArtStation
GitHubGabrielle Taylor
(artist)Environment models and texturesNothing, presently
View the project files on GitHub with this link!