Skyward Collapse reviews

Translated by
Microsoft from Deutsch
Really a rather interesting Approach, that you play 2 enemy factions at the same time and make sure that they survive while repeatedly blurring Units of a third Faction, so that you force the Production of Military Units But this will inevitably lead to War between your two controlled Factions. Each Side has Action Points with which you can build Buildings, spawn Mythological Units, supply a Page with resource/bonuses or change the Environment. The Buildings are mainly divided into 3 Categories: Military, Basic Resources and Processed Resources. Resources are permanently mined, but only processed when requested (E.g. by Military Buildings). This Demand, however, must come from the same Settlement In which the processing building stands, which leads to a not entirely trivial Urban Planning. The biggest Problem of the Game is that it's really extremely slow. And since you really play mostly against yourself, it arises especially when there are sometimes longer phases without Opponents Boredom. The System is well worth a second Glance precisely because it is something new, but in my Opinion this is not sufficient because the Rest of the Game somehow lacks the special something.
Translated by
Microsoft from French
Appreciating with pleasure some beads of the traditional strategy/management game (the classics Empire Earth & co, the cult godgame black & white or more strategic/tactical etc...), the basic concept seemed interesting or rather intriguing... But in the end cruel disappointment with Hyper-heavy and hyper-slow gameplay, it turns out to be turn by turn it quickly becomes very annoying after a certain time... Nice at the beginning where we learn a little what to do & the different units to create then it becomes very quickly boring... We create 2-3 pieces in one faction then the other & we wait to see what happens when trying to balance the 2 factions... except that once vaguely balanced it takes centuries to spill the steam even by deliberately trying to lose!!! A game that surely has a lot more place on tablet... We think about the first 5 minutes and then we repeat the same pattern of actions tirelessly by enlarging (on limited and restrictive sites). A game of strategy/management completely restrained where one can unplugged his brain because even in doing anything, it does not change much as long as we are what the game wants to let us do.... Basically, if it was transposed to another type of game radically different, like race for example one would just have the right to take care of the garage, the well-being of the mechanics and the tools available to influence the race... It's almost worse than a football manager & co... If you are still interested, take it only for the big commissions breaks...!
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