Average Playtime: 2 hours

Skyward Collapse

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About

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game. Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.Game Features A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power. Make towns and war as the boardgame-like floating continent continues to construct itself around you. Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives. 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters. Level up your player profile by winning games. Twelve unlockable buildings in all! Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep. Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win! Co-op multiplayer for up to 8 players.
Platforms
Metacritic rating
64
Release date
May 23, 2013
Developer
Arcen Games, LLC
Publisher
Arcen Games, LLC
Age rating
Not rated
Website
http://arcengames.com/skyward-collapse/

System requirements for Linux

Minimum:
  • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
  • Processor:1.6Ghz
  • Memory:2 GB RAM
  • Graphics:Resolution at least 720px high, and 1024px wide.
  • Hard Drive:500 MB HD space

System requirements for macOS

Minimum:
  • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
  • Processor:1.6Ghz
  • Memory:2 GB RAM
  • Graphics:Resolution at least 720px high, and 1024px wide.
  • Hard Drive:500 MB HD space

System requirements for PC

Minimum:
  • OS:Windows XP SP2 or later
  • Processor:1.6Ghz
  • Memory:2 GB RAM
  • Graphics:Resolution at least 720px high, and 1024px wide.
  • Hard Drive:500 MB HD space
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Last Modified: Sep 17, 2019

Where to buy

Steam
Humble Bundle Presents: Skyward Collapse
Sep 5, 2013
Humble Bundle
Обзор Skyward Collapse
May 29, 2013
LetsPlayPoRu...
Божественные поддавки. Skyward Collapse с Сибирским Леммингом
May 24, 2013
SiberianLemming
Skyward Collapse Gameplay Review
May 30, 2013
James Allen
Skyward Collapse - First Looks
May 23, 2013
GameDeciderTV
DGA Plays: Skyward Collapse (Ep. 1 - Gameplay / Let's Play)
May 23, 2013
Dad's Gaming...
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Beat Hard Score Requirement
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Beat Insane Score Requirement
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Beat Hard General Difficulty
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Skyward Collapse reviews and comments

Translated by
Microsoft from Deutsch
Really a rather interesting Approach, that you play 2 enemy factions at the same time and make sure that they survive while repeatedly blurring Units of a third Faction, so that you force the Production of Military Units But this will inevitably lead to War between your two controlled Factions. Each Side has Action Points with which you can build Buildings, spawn Mythological Units, supply a Page with resource/bonuses or change the Environment. The Buildings are mainly divided into 3 Categories: Military, Basic Resources and Processed Resources. Resources are permanently mined, but only processed when requested (E.g. by Military Buildings). This Demand, however, must come from the same Settlement In which the processing building stands, which leads to a not entirely trivial Urban Planning. The biggest Problem of the Game is that it's really extremely slow. And since you really play mostly against yourself, it arises especially when there are sometimes longer phases without Opponents Boredom. The System is well worth a second Glance precisely because it is something new, but in my Opinion this is not sufficient because the Rest of the Game somehow lacks the special something.
Translated by
Microsoft from French
Appreciating with pleasure some beads of the traditional strategy/management game (the classics Empire Earth & co, the cult godgame black & white or more strategic/tactical etc...), the basic concept seemed interesting or rather intriguing... But in the end cruel disappointment with Hyper-heavy and hyper-slow gameplay, it turns out to be turn by turn it quickly becomes very annoying after a certain time... Nice at the beginning where we learn a little what to do & the different units to create then it becomes very quickly boring... We create 2-3 pieces in one faction then the other & we wait to see what happens when trying to balance the 2 factions... except that once vaguely balanced it takes centuries to spill the steam even by deliberately trying to lose!!! A game that surely has a lot more place on tablet... We think about the first 5 minutes and then we repeat the same pattern of actions tirelessly by enlarging (on limited and restrictive sites). A game of strategy/management completely restrained where one can unplugged his brain because even in doing anything, it does not change much as long as we are what the game wants to let us do.... Basically, if it was transposed to another type of game radically different, like race for example one would just have the right to take care of the garage, the well-being of the mechanics and the tools available to influence the race... It's almost worse than a football manager & co... If you are still interested, take it only for the big commissions breaks...!
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