Average Playtime: 5 hours

Worlds of Magic

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About

Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.



Customize your own Sorcerer Lord to rule the empire or choose a pre-generated character.
Select from 13 spell circles that will determine which of the over 400 spells your lord can learn.
Choose from over 40 disciplines that give your lord specific advantages or disadvantages.
Pick one of 8 races to be the first in your empire.



Seven Planes of Existence all with their own special features.
Select the size of the universe and customize the planes.
Each plane can be up to 256x128 world tiles.
Over 40 types of world features filled with guardians and loot.



Over 50 different kinds of buildings to improve your settlements.
Over 100 unique military units to recruit and magical creatures to summon.
Found new settlements to increase your empire's power.
Conquer neutral and enemy cities to extend your borders.



12 types of terrain spread throughout the planes, each offering their own benefits.
Over 25 different world resources that can improve production or be used to craft artifacts.
Capture cities of different races in order to add their military units to your armies.
Use diplomacy to get an edge over your enemies.



Play out combat on a tactical battle board or auto-calculate to save time.
Hire heroes and equip them with magical weapons and armor.
Units gain experience and become more powerful as they achieve victory after victory.
Use tactical, strategic, and global spells to destroy your enemies.
Platforms
Metascore
52
Release date
Developer
Wastelands Interactive
Publisher
Wastelands Interactive
Age rating
Not rated
Website
http://myworldsofmagic.com

System requirements for PC

Minimum:
  • OS: Vista 64bit
  • Processor: Core2Duo 2GHz
  • Memory: 4 GB RAM
  • Graphics: HD Graphics 4000
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
Recommended:
  • OS: W8 64bit
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD equivalent
  • DirectX: Version 9.0c
  • Storage: 4 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6 64bit
  • Processor: Core2Duo 2 GHz
  • Memory: 4 GB RAM
  • Graphics: HD Graphics 4000
  • Storage: 3 GB available space
Recommended:
  • OS: Mac OS X 10.9.4 64bit
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD equivalent
  • Storage: 4 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04.4 LTS 64bit
  • Processor: Core2Duo 2 GHz
  • Memory: 4 GB RAM
  • Graphics: HD Graphics 4000
  • Storage: 3 GB available space
Recommended:
  • OS: Ubuntu 12.04.4 LTS 64bit
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD equivalent
  • Storage: 4 GB available space
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Last Modified: Apr 23, 2023

Where to buy

Steam

Top contributors

Sinkler

2 edits
121
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Worlds of Magic reviews and comments

Translated by
Microsoft from Deutsch
If you don't want to read much: FINGER WEG! (Update from 04.06.2015: FINGER WEG!) Whether you're old "Master of Magic" fans or just looking for a good 4X Game, do yourself a Favor and wait until the game is officially released-and then, wait until the first Reports about the Game have been released. Currently, what is offered here as a Game is a single Imposition. (Yes, also called "early access" BETA Version) Graphic: The Graphics are certainly better than the Precursor that the Developers emulate, but this is also not Art compared to a Game released 20 Years ago. Unfortunately, we are in 2014 and the Graphics are simply not up-to-date. Despite the rather faint Graphics, the Image even jerks with a PC with a strong Graphics Card, a clear Sign of a (still?) moderate Code. Game: To the Game itself, it can only be said that the old Mechanisms that have supplied Master of Magic have been taken up and have combined them with the Open Source Rules of the D20 System. In theory, that can be or become a really great Thing. In practice, though, the Game is still a long way from being finished. The State of the Game so that I have not been able to start a single Game without having experienced a game crash after a few Rounds (if I came across Round 1). ALL the Playing Mechanisms are here at an early BETA stage. Considering that the Game should actually be released in Q2 2014, the State of the Game gives food for thought. A few Examples that make it difficult to find positive Words for the Game here: 1.) you want to finish a Round, the Game freezes and you are allowed to kill the Process and restart it. 2.) One Gives a unit a moving-to-command and the Command is not implemented. 3.) the Game is only a few Rounds old, one has just built 2 Units and the first Base Buildings (which you need to have more Units in the Game at all), there is already a neutral Army with 4 Units running towards the City. You have 0 Chance of Game over. 4.) If you want to charm enemy Units, they are entitled to a Rescue Bill to avoid the Effect. The Rescue Throw almost always succeeds, which just frustrates in the Long run. 5.) If you want to interact with special Places on the Map, you first have to drag your Unit to this Place, then double-click on the Box with the left mouse button, then a Window with potential Enemies appears, then you click on "interact" and only then comes a Fight or a Result. Awkward and annoying with time. 6.) When I first dared to start a second City, various neutral (!) stood on the verge of Troops in front of it. I don't know yet where these neutral Units actually come from. The newly founded city was conquered by the Units. When I defeated the Units, it was not possible to take over the City. This is not the Strain of "early access," where there are still a few Bugs and where you can play, but still lack Content. Here you give Money to a Company so that-at best fall-it develops the Game in the first place and also makes itself available free of charge as a BETA tester. Why you built a new Breed (Orcs) into the Game with the last Update instead of taking care of the Content-related problem/bugs is not understandable to me. Because Bugs still have many things to do, just as all the Gameplay is still in great need to improve. To me, this so far stinks damn of a Rip-off Project where as much Money as possible is drawn until it doesn't go any further at some point. The Very fact that there were Kick-starter rounds for the Game 2 (once in England, once in the USA) is strange. I was unfortunately recommended the Game by Steam and I didn't think in my Quest for a good 4X game and just read positive Reviews (why?). I can only lower my Thumb down here; At the moment, everything looks like you're just giving away your Money here. Update from 04.06.2015: After a really long Period, I have now wanted to test Worlds of Magic again and was excited to see what has happened in the last Few weeks. The Answer is simple: More playable Races have been added, but the Game remains grotty. The Graphics have improved slightly, or in the Colour Scheme of the World Map, but the Game still looks old and unfinished. My Test Run looked like this: Construction Contract first Buildings, Research of the first Spell, Evocation of Skeletons to reinforce one's army. Round 7: Crash; Nothing can be done anymore. So It sticks with it: If your Money is dear to you, please let it be. The Idea for WoM is great, the Implementation is unfortunately not worth the Money.
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