Sleepless City
About
12/02/23 16:49 GMT Just pushed update 1.02 fixing a couple of non-gamebreaking bugs with the quest log.
12/02/23 15:14 GMT Just pushed update 1.01 with a couple of small QOL fixes.
Controls:
WSAD/Arrows/Left Mouse - Move
Left Mouse Click On Object- Interact
Right Mouse Button - Rotate Camera
I - Inventory
M - Minimap
On Inventory Screen the Button at the top opens quest log
(I would have added a key bind for this but the feature is WIP in engine and thus not available yet).
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Sleepless City.
A game made with RPG In A Box for Sloyd Gamejam #2
SUBMISSION FOR MAIN EVENT with Theme Insomnia
Objects made using Sloyd (and then voxelized).
- Player and All NPCs: Nanorasmus’ Robot/Humanoid generator
- Zeppelin (transport method for player)
- Go Kart (turned into a futuristic car design by scaling the wheels)
- Bench
- Bus Stop
- Fountain
- Ring (collectible item)
- Lantern (held by the player)
- Construction Barrier
- Street Lights (Both generators, totaling 3 variations)
- Watch Tower
- Ladder
- Billboard
- Swings
- Signpost
- Trees (2 generator variations),
- Piano.
- Another version of the Go Kart for a somewhat less good condition car type.
- Crane.
- Tent.
- Barrel.
- Simple Bed.
- I-Beams (repeated to create a certain object).
CREDITS
DESIGN, DEVELOPMENT, ART and MUSIC
BY FATAL EXIT.
FONT BY KENNEY.
SOFTWARE USED...
- SLOYD.
- MAGICA VOXEL.
- RPG IN A BOX.
- FL STUDIO.
- AUDACITY.
- AFFINITY PHOTO V2.
Thank you to the awesome Sloyd Creators, Developers and community, you are all awesome and I love taking part in your jams.