Slip reviews

Translated by
Microsoft from French
an ultra demanding die & retry, mixing shmup and platform. We spend his time dying, wanting to throw his keyboard by the window and eat his screen but what satisfaction when we finished level. graphically, it's ugly, without any charm, but the character responds well, everything is readable despite the frenetic action demanding reflexes of Super SAYEN. In short, a little game that will ask for a perfect Memorisation of the level and a concentration of every moment. super nice but not to put in all hands
Translated by
Microsoft from French
Slip is a great game that proves very addictive at first, we hesitate a little but after playing 10 minutes, we realize that finally, we spent several hours in front of the screen. You play a character (slip, it may be his name) that runs and runs again. It must sail between the red and blue colors depending on whether it wants to use it as a support, pass through, avoid them when they are dangers or weapons against it. But, why is he running? Well, Steeve (a character that looks like E. T and meaner) pursues him with a deadly color, violet! To learn more, read my slip test! [www.graal.fr]
Translated by
Microsoft from Deutsch
As An Indie Developer (Dead Age, Grotesque Tactics, Holy Avatar), I like to play other little Indie productions myself again and again. Slip is an indie Platform runner, but part Jumpn Run With a Parkour, in which you are followed by a Beam and accordingly have to quickly master the most diverse Areas. A special feature is the color Change of the Character from Red to Blue. Which has been used extensively on different WEise. (May then;) a little annoying over Time) In Principle, however, the Game is solid, with some pleasant Minecraft similar blocks of graphics and recommended for a small Price that Enjoy Jumpn Run or Parkor Games. Variety offers it so far enough and for some the Leader board may be motivating to create the front seats per Parkour.
Translated by
Microsoft from Deutsch
So, I bought the game full of anticipation, because I already watched it at the Steam-Greenlight. N par minütchen I have already sat on it. Would I recommend it so far? Jain. Don't get me wrong, I love gorgeous Games (like e.g. Super Meat boy: All normal Levels, except for the last in the cottenally on A +) BUT the Difficulty level is definitely way too high. It is not because the passages are unfair, or even represent, that come bordering on the Impossibility. The Problem is the Final Bosses in each level, and that are too few savepoits in these. I've spent felt 3/4 with nothing more than creating the Bosses. Now, however, you run almost a minute on such a part, make a little mistake and BÄM! The whole last part from the front. I know all this sounds very negative now, but why I want to give the game trozder a chance is because I find the gameplay and the Idea GENIAL. Unfortunately, the Final Opponents in particular are the biggest gamestoppers:/ I'm still going to be n bit on the game. ma sehn, exercise makes the master ^^