Average Playtime: 1 hour

Slip

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About

Slip is a fast paced side scrolling platformer that utilizes a two-color swap mechanic to allow the player to evade danger. Slip is not for the faint of heart. It has an immense focus on timing and features devilishly tricky level design. Utilizing your two colors, absorb damage from incoming projectiles of the same color, or be destroyed immediately by the opposite color. Additionally, Slip features colored Geometry that you only interact with when you share its color. This is perfect when you need a place to stand, but can result in instant death if you land on a set of spikes sharing your color. In addition to color based obstacles, Slip is also host to numerous Color driven props. Sharing the color of a launch-ring will shoot you in the direction it faces. Match the color of a gravity well to get sucked in and color swap again to have it launch you in which ever direction you are spinning. Lastly, utilize the phase shift platforms to shift vertically in the direction of your color.

Game Progression:
Slip is split up into 12 levels with an overworld connecting them. Game progression is linear with each level being unlocked when the level before it is beaten. Each level features a plethora of deadly obstacles that result in instant death. However, since the game can be quite difficult, there are frequent checkpoints laid throughout each level. Lives are NOT limited. You can press on until your thumbs are weary.

At the end of every level there is a mini-boss or boss encounter. During these sequences the game switches to an autorun mode where the player can adjust their position on screen by moving left or right. Here, positioning can mean the difference between life and death.Why we run: The story of Slip.You play as the devilishly cubie protagonist. You've always been pretty awesome with your ability to swap between 2 colors. You're a pretty sweet deal. Your nemesis Steve, on the other hand, is gross and smooth, nasty and organic. His color is that of a sickly peach. Why doesn't he just swap colors like you? Because he can't. Because he's Steve. In his early years Steve idolized you. He wanted to be you. After a failed attempt to become your sidekick (you don't have sidekicks since you're not a superhero) Steve began to seclude himself from the world. His envy of you grew and turned to hatred and resentment. He worked tirelessly in his lab creating all forms of horrible beings. His greatest triumph however has just been unleashed upon you. You couldn't have foreseen in your wildest dreams that Steve's malice would lead to such a monstrosity as the color purple. And now, it is upon you.Key Features
  • Steam Leaderboards: Keep track of your rank in every level of Slip. (PC only. The Mac version does not have Steamworks support)
  • Challenge Levels: In addition to the core game levels, there are also 20 challenge levels that really put your platforming skills to the test.
  • Controller Support: Enjoy Slip from the couch. (PC only. Mac versions of Slip do not have controller support)
  • Accessory Unlocks - To add a bit of silly to a light hearted game, players can also unlock clothing accessories to wear while playing. These accessories are unlocked by feats of skill while playing. The requirements can range from beating the first level to completing a level without dying.
  • 3 Difficulty Levels - Even though Slip is immensely difficult (in a fair sort of way) players will find that their skill level increases dramatically as they master the art of color swapping. As such, there are 3 levels of play. Normal - 100% gamespeed. Hard - 110% gamespeed. And Sassy - 120% gamespeed. These percentages might not sound intimidating, but they are really quite dramatic in the context of Slip
Platforms
Release date
Developer
Handsome Games
,
Noah Cremer
Publisher
Handsome Games, Noah Cremer
Age rating
10+ Everyone 10+
Website
http://www.handsomegames.net/slip.html

System requirements for macOS

Minimum:
  • OS: OSX Version 10.7 or later
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Minimum Intel HD 4000 or similar Shader Model 3 Card
  • Storage: 1 GB available space

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Intel Core 2 2.4GHz, AMD Athlon X2 2.8GHz
  • Memory: 2 GB RAM
  • Graphics: ATI HD 3450 or Higher, Nvidia Geforce 8600GT or Higher
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Sep 29, 2022

Where to buy

Steam
App Store

Top contributors

Sinkler

1 edit
122
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SLIP 'N' SLIDE FOOTBALL CHALLENGE
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*WORLD RECORD* LONGEST BACKYARD SLIP 'N SLIDE EVER!! (100+ ft)
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TRY NOT TO Slip 'N Slide Through the Wrong MYSTERY BOX!!
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FaZe Rug
View all videos
1,000,000 items
5.88%
We're halfway there!
Earn 50% star completion.
5.88%
200k Club
Earn a score of 200,000 or more in a single level.
5.88%
A more fitting end.
Beat the final level with the "Steve's Bane" unlock equipped.
5.88%
Challenges? More like, easy-enges.
Clear all the challenge levels on any difficulty.
5.88%
THAT'S A LOT OF CUBES!
Collect 10000 Powercubes.
view all achievements
21 items
Baer Plays Slip (Indie Spotlight - May 18, 2014)
I done it!
Slip (Part 0) || FAILED IKARUGA
View all streams
24 items

Slip reviews and comments

Translated by
Microsoft from French
an ultra demanding die & retry, mixing shmup and platform. We spend his time dying, wanting to throw his keyboard by the window and eat his screen but what satisfaction when we finished level. graphically, it's ugly, without any charm, but the character responds well, everything is readable despite the frenetic action demanding reflexes of Super SAYEN. In short, a little game that will ask for a perfect Memorisation of the level and a concentration of every moment. super nice but not to put in all hands
Translated by
Microsoft from French
Slip is a great game that proves very addictive at first, we hesitate a little but after playing 10 minutes, we realize that finally, we spent several hours in front of the screen. You play a character (slip, it may be his name) that runs and runs again. It must sail between the red and blue colors depending on whether it wants to use it as a support, pass through, avoid them when they are dangers or weapons against it. But, why is he running? Well, Steeve (a character that looks like E. T and meaner) pursues him with a deadly color, violet! To learn more, read my slip test! [www.graal.fr]
Translated by
Microsoft from Deutsch
As An Indie Developer (Dead Age, Grotesque Tactics, Holy Avatar), I like to play other little Indie productions myself again and again. Slip is an indie Platform runner, but part Jumpn Run With a Parkour, in which you are followed by a Beam and accordingly have to quickly master the most diverse Areas. A special feature is the color Change of the Character from Red to Blue. Which has been used extensively on different WEise. (May then;) a little annoying over Time) In Principle, however, the Game is solid, with some pleasant Minecraft similar blocks of graphics and recommended for a small Price that Enjoy Jumpn Run or Parkor Games. Variety offers it so far enough and for some the Leader board may be motivating to create the front seats per Parkour.
Translated by
Microsoft from Deutsch
So, I bought the game full of anticipation, because I already watched it at the Steam-Greenlight. N par minütchen I have already sat on it. Would I recommend it so far? Jain. Don't get me wrong, I love gorgeous Games (like e.g. Super Meat boy: All normal Levels, except for the last in the cottenally on A +) BUT the Difficulty level is definitely way too high. It is not because the passages are unfair, or even represent, that come bordering on the Impossibility. The Problem is the Final Bosses in each level, and that are too few savepoits in these. I've spent felt 3/4 with nothing more than creating the Bosses. Now, however, you run almost a minute on such a part, make a little mistake and BÄM! The whole last part from the front. I know all this sounds very negative now, but why I want to give the game trozder a chance is because I find the gameplay and the Idea GENIAL. Unfortunately, the Final Opponents in particular are the biggest gamestoppers:/ I'm still going to be n bit on the game. ma sehn, exercise makes the master ^^
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