Smash Up: Conquer the bases with your factions reviews

Translated by
Microsoft from Deutsch
Game with Potential. Improved. Unmature. Not even recommended for diehard Smash Up fans. Newcomers who do not yet know the Cards will have their Difficulties with them. If the Developers improve the Points listed below (so to say, reshape the whole Game and weed out the Bugs), I will certainly come back to the Game. The Potential is there-but unfortunately untapped. Pro = = = + good Sound + German Translation of the Lyrics + Subtitles (whether the Card Texts have been faithfully adopted, I just don't know) + Tutorial available + several Game Modes Con = = =-confusing user interface (not intuitive, too much distraction, strange Animations, Cards are colored in Player color instead of factional, etc.) -slow Animations disrupt the Flow of play-no Drag & Drop when Playing the Cards-enemy Moves happen so quickly that you can easily understand what the Opponent has just done-Multiplayer playable only with Asmodee account (seemingly very few Player, but I haven't tested)-Game quickly becomes monotonous as 9 Factions are too few (especially with 4 Players) ... But probably the Extensions should be introduced as expensive DLCs-BUGS (I know you can spat them out, but for a "finished" game that's Quite a contra point!): Some Card effects are used incorrectly, although the card texts are correct Formulated. (I am not talking about a Question of Interpretation, and there are always Difficulties. However, this is also a Problem of the original Card Game-there are simply too many Contingencies and effects that get in the Way) suggestions for improvement (except for Fixing BUGS) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Yu-Gi-Oh plan how to do it. You need a Playing field that you look at from a Bird's Eye view. All Bases and Playing Cards are laid out there and each Player has his own Hand cards in front of him, just as you would keep them in Real right. The players can only see the back of the Cards, so the Number of Cards. 2) Drag & Drop add 3) Make enemy Moves slower so that the Cards can be read and traced better 4) Improve Color Visibility: Don't just color red, green, yellow and blue. Also sometimes use subtle Colors and color the Cards according to their Fraction-just like in the Original. 5) Less distracting Animations and visual Effects: Limit only to The Bare Minimum, e.g. when placing a Map, destroying a map, when Values a Base, etc. 6) Excluding already selected Factions in a Match: True to the Original, the already Select Factions can be banned in one Game for the remaining Players, so that each Faction occurs at most 1x per Match. This prevents someone from always playing the same Combinations (Keyword "Balancing"). Plus, it brings more Variety and Fun. I hope my Review is a Help to one or the other and contributes to an Improvement of the Game.
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