Average Playtime: 2 hours

Smash Up: Conquer the bases with your factions

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Smash Up is the award-winning shufflebuilding card game designed by Paul Peterson, now available in a beautiful digital adaptation so you can play on the go with friends all over the world. In Smash Up, players draft two faction decks from their choice of pirates, ninjas, robots, zombies, and more, and combine them to create a hybrid team that is a force to be reckoned with! A SPECIAL GAME EXPERIENCE! The ""shufflebuilding"" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. THINK STRATEGY! During play, Base cards (each with their own difficulties and abilities) are in play. Combine wisely your characters and actions' cards to obtain the most power! You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!? SCORE THE 15 NECESSARY POINTS & WIN THE GAME! When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With nine different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams? FEATURES - Online Cross-platform multiplayer: 2 to 4 players - Play with 4 players or solo against the AI - 9 faction decks, including the base game set and more: Zombies, Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards & Geeks - Random or manual faction selection - Fully automated scoring - Tutorial system plus ‘Step Through’ and ‘Review' modes to help players learn - Leader boards & Achievements - Contains 16 Base cards to compete over
Platforms
Release date
Oct 12, 2017
Developer
Nomad Games
,
VooFoo Studios
Publisher
Asmodee Digital
Age rating
Not rated
Website
http://www.asmodee-digital.com/en/smashup/

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2.0GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9600GT or AMD Radeon HD 4600
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: DirectX 9.0C Compatible
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Last Modified: Aug 28, 2019

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25 items
  • Tag Singleplayer was added to Smash Up: Conquer the bases with your factions.

    Aug 28, 2019
  • Tag Online multiplayer was added to Smash Up: Conquer the bases with your factions.

    Aug 23, 2019
  • Tag Local Multiplayer was added to Smash Up: Conquer the bases with your factions.

    Aug 23, 2019
  • Tag Настольная игра was added to Smash Up: Conquer the bases with your factions.

    Jul 25, 2019

Smash Up: Conquer the bases with your factions reviews and comments

Translated by
Microsoft from Deutsch
Game with Potential. Improved. Unmature. Not even recommended for diehard Smash Up fans. Newcomers who do not yet know the Cards will have their Difficulties with them. If the Developers improve the Points listed below (so to say, reshape the whole Game and weed out the Bugs), I will certainly come back to the Game. The Potential is there-but unfortunately untapped. Pro = = = + good Sound + German Translation of the Lyrics + Subtitles (whether the Card Texts have been faithfully adopted, I just don't know) + Tutorial available + several Game Modes Con = = =-confusing user interface (not intuitive, too much distraction, strange Animations, Cards are colored in Player color instead of factional, etc.) -slow Animations disrupt the Flow of play-no Drag & Drop when Playing the Cards-enemy Moves happen so quickly that you can easily understand what the Opponent has just done-Multiplayer playable only with Asmodee account (seemingly very few Player, but I haven't tested)-Game quickly becomes monotonous as 9 Factions are too few (especially with 4 Players) ... But probably the Extensions should be introduced as expensive DLCs-BUGS (I know you can spat them out, but for a "finished" game that's Quite a contra point!): Some Card effects are used incorrectly, although the card texts are correct Formulated. (I am not talking about a Question of Interpretation, and there are always Difficulties. However, this is also a Problem of the original Card Game-there are simply too many Contingencies and effects that get in the Way) suggestions for improvement (except for Fixing BUGS) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Yu-Gi-Oh plan how to do it. You need a Playing field that you look at from a Bird's Eye view. All Bases and Playing Cards are laid out there and each Player has his own Hand cards in front of him, just as you would keep them in Real right. The players can only see the back of the Cards, so the Number of Cards. 2) Drag & Drop add 3) Make enemy Moves slower so that the Cards can be read and traced better 4) Improve Color Visibility: Don't just color red, green, yellow and blue. Also sometimes use subtle Colors and color the Cards according to their Fraction-just like in the Original. 5) Less distracting Animations and visual Effects: Limit only to The Bare Minimum, e.g. when placing a Map, destroying a map, when Values a Base, etc. 6) Excluding already selected Factions in a Match: True to the Original, the already Select Factions can be banned in one Game for the remaining Players, so that each Faction occurs at most 1x per Match. This prevents someone from always playing the same Combinations (Keyword "Balancing"). Plus, it brings more Variety and Fun. I hope my Review is a Help to one or the other and contributes to an Improvement of the Game.
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