Smolf
About
Up for a game of smolf? It's just regular golf but small!
This is a game developed for the LowRezJam of 2022 in about 4-5 days. It was fun to try and force unity into working with a resolution like this, and I hope the result is worth your time. The music is also made by me, though I'm a complete beginner at it, so there is a mute button included below just in case.
The game itself just has a single level, but different sections are locked behind fruit power-ups that grant different abilities. My best run (after update) took 31 strokes. I think theoretically a perfect run might be 20 strokes.
Feel free to post screenshots of your score at the end, I used a font that was only 3 pixels high so if it's unreadable I'll decipher it for you lol
- The M key mutes the music, there isn't a controller input for this.
Controls (Keyboard):
- WS/↑↓ : Increase/Decrease the power of your shot.
- AD/←→: Change the angle of your shot.
- Space: Hit the ball.
- R: Reset to a hardcoded safepoint (failsafe for getting stuck, adds a stroke and changes location after each power-up).
- T: Factory Reset, kinda like refreshing the page.
Controls (Gamepad): This might get weird cause I used unity's old input system.
- Dpad Up/Down: Increase/Decrease the power of your shot.
- Dpad Left/Right: Change the angle of your shot.
- South Face Button(A on xbox): Hit the Ball.
- East Face Button(B on xbox): Reset to a hardcoded safepoint (failsafe for getting stuck, adds a stroke and changes location after each power-up).
- Start or Select: Factory Reset, like refreshing the page.
v(Spoilers?)v
Power-up Guide (Spoilers!):
- The first berry opens the level and allows you to use the cannon.
- The second berry allows you to stick to surfaces.
- The third berry allows you to traverse water.