Sokoban Land DX reviews

Translated by
Microsoft from French
I have spent thousands of hours on various Sokoban games since the DOS version of the first in the years 80. Many authors have published their levels on the Internet over time. There are more than 38 000 on http://www.sourcecode.se/sokoban/levels for example. I am far from having them all, but I have certainly solved a good thousand. There are free programs like Sokoban YASC (https://sourceforge.net/projects/sokobanyasc/) that offer options galore (infinite redo, position backup, record by number of pushes or movements, Solver, problem Editor... ). To offer a paid version must therefore bring a plus. Is Sokoban land DX coming? I'm not going to let you simmer for long. Sokoban land DX is a regression that offers in addition to levels without any interest. I will however try to find him some positives: + graphics (cute, colorful) suitable for young children. It is the only audience that can find a slight value to the hyper-easy problems offered. + I have not encountered any bugs. + Animations (rain, cloud, Thunder, mushrooms that are gigoting...) that will delight young children. I could add 2 other assets, but as the developers were unable to exploit them, I prefer to put them in neutral: = be able to play co-op, but here it only simplifies levels already far too elementary. There should be a pack of levels that could only be solved by using the two characters (even solo). = The character must exit the level through the portal in order to validate this one. So do not get caught in an area where the gate is no longer accessible. When all the crates are on their pitches, they can no longer be moved. This could have brought new challenges, but I repeat that it has not been exploited. To get caught, you really have to do it on purpose. Writing hours about the flaws of this Sokoban land DX will not serve much. I will just report a handful:-levels far too easy. Even the last one (the 100th) is childish. -Some tables resemble (very simplified versions) to known problems. The 19th, for example, is a pale copy of the first level of the original Sokoban. -No record backup by number of moves or pushes. -A redo limited only to the previous action. -The latest steam success: play for 5 hours. By taking notes and watching TV at the same time, I had finished the game well before this time. So I let the program turn to arrive at 5 hours of play. However, I had a good wait for success did not happen. In fact, only the time spent resolving the levels (not the time on the menus or the ancillary screens) should be counted. -No button to close the application. I was using the ALT-F4 to quit the program. -The price (€9) seems to me totally disproportionate. In conclusion, if you want to play Sokoban, I would advise against this one. The rigour of young children will find it a small interest. Instead, look for a free Sokoban if you want to discover this type of game.
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