Sole Departure
About
An abandoned airport. Locked doors. Noises in the dark.
In Sole Departure, your inventory is your best friend. Use items to heal, inspect and solve puzzles. Make use of static camera angles to locate hidden secrets and avoid grotesque foes, or dispose of them with a combination of melee and ranged weaponry.
Finally, save your progress by embracing your vices in designated areas of the map.
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Sole Departure is created by third-year students at Tampere University of Applied Sciences’ Games Academy.
Eetu Pohja – Programming, Character Art, Animation
Heikki Gauffin – Programming
Jaakko Joenperä – Management, Level Design
Lauri Kullas – Environment Art, Level Design, Audio
Sanni Kataja – Character and UI Art, Animation
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While custom keybindings and control options are provided, the most optimal way of playing Soul Departure is by using tank controls alongside a mouse and keyboard, or an Xbox controller.
UPDATE: The current release includes the first part of the game, which introduces most of its mechanics and, naturally, its setting. Our plan is to expand the game further with an additional “part two” in the near future.