Soul Opinion (Quick Look)
About
Welcome to adventure, with your doggy pal! beside you! fight off goblins and explore far and wide in this quick look of a elder scrolls inspired game with a kingdom hearts and littlest pet shop twist!
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This is a silent release, I got sick for the last couple of months and felt I had to put at least something out, this is the game I am working on, however, I am working on a totally rebuilt version, right now I present the 2019 alpha prototype, mostly unchanged except for some tweaks to run on modern conventions, hopefully this will give you at least a idea of what I am going for.
a few issues with this build, it uses the old collision system, therefor windows version runs like a snail, but I am still putting it out there just to see if there is a computer that can run it, sometimes when you attack your character will get stuck holding the trident above his head, thus needing a game reset.
there are no collision boarders, so if you find a way to pass the walls you will fall infinitely thus needing a game reset, in this build no one has HP, you smack each other infinitely, though hopefully you can still see where I am going with this despite this issue.
with that being said, I hope you enjoy what little is here, and I will be seeing you guys in late summer or early fall when I continue proper work on this project, thank you for understanding and have a great day!
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Directional Arrow Keys:: moves character in the respective direction of the arrow key which was pressed or held of the perspective of the camera.
A: rotates the camera leftward
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S: rotates the camera rightward
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Z: when held locks onto opponents, quickly letting go and re-holding it lets you switch targets if there are multiple.
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E: when held puts you into your inventory, up and down keys lets you select a item from it, letting go of E while a item is selected makes you hold the item, for use
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R: if you were already holding a item, this lets you toggle from holding it and/or not holding it.
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O: when held puts you into your armory, up and down keys lets you select a weapon from it, letting go of O while a weapon is selected makes you hold the weapon, for use.
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I: if you were already holding a weapon, this lets you toggle from holding it and/or not holding it.
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P: pauses your game and lets your see your adventure status (its static in this build)
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X: if a weapon is held, lets you attack with it.
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Space: lets you jump