Space adventure: Defend the planet!
About
The research project GBL4deaf – Game-Based Learning for Deaf Students [PTDC/COM-CSS/32022/2017] aims to explore the impact of a videogame as a virtual tool to support mathematics learning for deaf and hard of hearing (DHH) students attended the 2nd and 3rd cycle of Basic Education.
The project pursues a convergent mixed method procedure with a qualitative and quantitative approach. It includes observations, teacher’s interviews, pretest mathematics contents measures, followed by the videogame exposure and posttest. Under the GBL4deaf project, a research-based educational game is being developed as a tool to support mathematics learning for deaf students, and also can be used for hearing students.
- To collect data from school communities and participants' background information.
- To conduct game user research.
- To analyze the process of learning mathematics in DHH students longitudinally.
- To disseminate the results for all stakeholders involved in DHH student’s education: policymakers, educators, families, associations, media, and the general public.