Average Playtime: 2 hours

Space Beast Terror Fright

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About

S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?
The game revolves around the concept of a procedurally generated maze-like spacecraft which is unique each time, within which the Marines must search out DataCores to be downloaded. The spacecraft are infested with Beasts that are extremely lethal, and the Marines must brave these dark and hostile environments in order to complete the objective of retrieving all critical data and ultimately setting the Reactor core to overload.
Aside from either all purpose automatic Rifles or powerful Shotguns, the Marines initially only have a rudimentary Tracker device that detects nearby motion as well as the distance to the nearest DataCore. The DataCores can however contain lucrative Upgrades that will empower the Marines with better ammunition, a better motion tracker, and other useful functionality that will significantly increase the chances of survival.
Key to managing the unknown spaces within each spacecraft is the intelligent use of Doors, sealing of sections behind the team in order to keep from being overwhelmed from several directions at once. Closing Doors controls the space, but they also make it harder to flee if the need should arise.
Additionally, automated Sentry robots are scattered throughout the spacecraft, and these can be activated in order to further aid in stemming the never ending tide of Space Beasts. Sentries offer a significant amount of additional firepower, and can often be the difference between life and death when the Marines are being overwhelmed. While Sentries are programmed to avoid firing when Marines stray are in their field of fire, friendly fire incidents can still happen.
Once all DataCores have been retrieved, the final objective is to disable all Reactor Coolants in order to destroy the spacecraft. Once this is done the Marines only have 90 seconds to find their way back to the Airlock for extraction before the Reactor overloads, obliterating the spacecraft and everything aboard.
Space Beast Terror Fright employs both procedural level generation as well as a procedurally arranged music scoring. Audio and visuals are all tightly synced to the action in order to deliver a super-intense combat experience that feels like an awesome action movie.
Both local and networked co-op play are supported, with 1-4 players via keyboard / mouse and XBox 360 game controllers. Both local and networked play allow viewing all of the action via split-screen.
If you want to try out a demo of the game you can download a .zip file here: Space Beast Terror Fright Demo. This demo is our original Greenlight submission and does not represent the current state of the game, but it should give you a basic sense of what the game is about. The .zip does not contain an installer, so you might have to manually install DirectX9.0c in order to run the game. See further instructions about where you can get DirectX9.0c at the bottom of this page: nornware.

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo T9600 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compliant (shader model 2) GPU
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: DirectSound 3 compatible sound card
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Last Modified: Feb 7, 2023

Where to buy

Steam

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Sinkler

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iBarin

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[S.B.T.F.] Multiplayer games with Ophi! (and maybe others) S.B.T.F. and other games (maybe, we dunno what we are doing)
Just another bug hunt.
[S.B.T.F.] !!SEIZURE WARNING!! POV: When a devouring swarm takes your ship
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Space Beast Terror Fright reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Dises Game is real super! I've played with a Friend for 6 Hours so far and there's just no Boredom coming Up. The Atmosphere is top notch. The Effects from the Hod to the Weapons To the Lighting effects are consistent and make the Game an unparalleled Experience from which other Developers can happily cut Off a Slice. Really no Gameplay Is the Same. The Music is Super, too. It always adapts to the individual Situations and makes it exciting again and again in stressful Situations. Also the Powerups are super chosen, they increase your Ammunition Capacity, increase the Baterrie of your Lamp or expand the Radar. But They don't make you Stronger or better armored! This Way, a Tactical Must always remain, no matter how many Powerups you have. For anyone who has been looking for a real Alien Game, I can say: You've finally found it.
Translated by
Microsoft from Deutsch
Early Access Review I expected something a lot more intense and scary, but after some time with it trying to figure out what this game has to offer and what everything does and how stuff works, I must say, that this is really a very nice "time waster" , that can offer a lot of entertainment down the road. Once you figure out some of the more advanced options, you will most likely find some settings that can influence and even completely change the gameplay a lot. So this is more of an arcade experiemce, where its all about hunting scores and "making it" and not so much about progress. Pros: + very quick and entertaining games + just enough features to offer a basic tactical functionality without overwheliming the player + easy to pick up and play but offers a deep set of configurations for later + fluid gameplay Cons: - price is a bit high for the conten t (atm) - sometimes swarming of enemies blocks of routes completely and basically ends the game right there - some of the music samples are a bit off and kill the mood If you are looking for something short and challenging, you should consider playing it. If you want to wear brown undies, this is not the right place to be (have a look a ghosthip though).
Translated by
Microsoft from Deutsch
Early Access Review Ok, I had to face the Game very easily first so that I got a Foot on the Ground in the first place. The first few Games-on the preset Difficulty level-were all over in 2-5 Minutes. I'm actually not the Guy who plays Games on "light," but this time it didn't go any other way. I spent the next 2 Hours learning how the Game works fundamentally. And I have to say ... It paid off. Once you know what you're doing, it's neatly Fun. I sneak down the Aisles, looking for the Datacores, seek protection against alien raids as much As possible by closing Or activating doors and barriers in strategically important Locations. And hope nothing comes from behind as I fight forward. Automatic Guns help control sections. With each Datacore, I acquire more Skills. When I bite into the Grass, though, those Upgrades are gone again and I start over. If I had to compare it, I think of a tactical L4D or an exciting Version of Space Hulk Deathwing. I'm definitely positively surprised. Did I buy the Game about a Year ago, but then give it back-from today's Point of view-because I didn't understand it. Luckily, though, it kind of stuck in the Memory and I tried again.
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