Space Gladiator (72 Hours)
About
[Built-in 3 days for the "WOWIE Jam 3.0" hosted by Jonas Tyroller.]
THEME - "FAILURE IS PROGRESSION"
Play as a naive citizen chucked into a space arena. With zero knowledge of the weapons they are holding or the strange fanged monsters they will have to face. You must fight your way through the stages, learning and taking advantage of each of the monsters weaknesses to progress faster. However, sometimes the only way to really learn their weakness is do die testing something strange.
Hope you enjoy :)
Assets - The majority of assets were created by us during the 3 days. Except for the floor texture and Navmesh Component.
Team of 2:
- Jack Jefferies - Audio and Models
- Jack Eatock - Unity and Programming
Controls:
- WASD or Arrow keys to move.
- Left Click to shoot/swing.
- Shift to dash.
- Space to jump.
Each of the monsters weaknesses: ( if you fancy cheating ;)
- SlimeCubeBaby - Ak47 / Grenade - Also heals the player by 10 hp.
- SlimeCube - Lightsaber
- WackoDemon - Ak47... will take a long time or one grenade :)
- Cybercube - Has to recharge, damage is triple during this period.
- Scarab - Pistol :) .. Slightly ran out of time by this point