Average Playtime: 3 hours

Overload

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About

Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We released our 1st Early Access build on March 13, 2017, with our 4th major update (version 0.2) released on June 22, 2017. The current Early Access release contains the following, as of version 0.5:

  • 8 unique Challenge Mode levels
  • Infinite and Countdown variants that change the focus to Survival or Efficiency
  • Optional training level for refining your piloting skills
  • Three story mode single-player levels (from the main 15-level campaign)
  • One sample single-player level (not part of the main campaign)
  • 13 explosive weapons (7 primary weapons and 6 missiles)
  • 12 terrifying robot enemies
  • Steam Achievements and Online Leaderboards
  • Upgrades system and Advanced player stats
  • Automap and Holo-guide
  • Preliminary Save/Load

See below for the Full Game features, expected to release in early 2018.EARLY ACCESS ROADMAPOur focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.


We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:

  • 10+ Challenge Mode levels
  • Multiple rule variants in Challenge Mode
  • XP-based unlocks and permanent upgrades for Challenge Mode
  • 5 Single-player fully playable campaign levels
  • 13-14 upgradeable weapons with fully functional upgrade screen in single-player
  • 15+ robots of varying ferocity

The remaining content listed in the FULL GAME will be added at launch.FULL GAMEWhen we exit Early Access and launch the full game, Overload will contain:


  • Single-player story campaign with 15+ FULL-SIZE atmospheric levels
  • 12+ Challenge Mode levels with tons of replayability
  • Upgradeable player ship and 16 weapons with multiple upgrade options
  • 20+ terrifying robot types and 3 massive bosses
  • Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
  • Epic soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)
MULTIPLAYER EXPANSION AND LEVEL EDITORAll purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.
Genre
Release date
Developer
Revival Productions
Publisher
LLC, Revival Productions
Age rating
Not rated
Website
http://playoverload.com/

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for macOS

10.11 or later
Processor: SSE2 instruction set support
Memory: 4 GB RAM
Graphics: Shader model 3.0 support
Storage: 8 GB available space
Mouse, keyboard

System requirements for PC

7 / 8 / 10
Processor: SSE2 instruction set support
Memory: 4 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
DirectX: Version 9.0
Storage: 8 GB available space
Mouse, keyboard

System requirements for Linux

16.04, 18.04 or later
Processor: SSE2 instruction set support
Memory: 4 GB RAM
Graphics: Shader model 3.0 support
Storage: 8 GB available space
Mouse, keyboard
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Last Modified: Aug 13, 2024

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1,000,000 items
1.54%
Destroyer of Souls
Get 1000 kills in Multiplayer
1.54%
Unbreakable
Score 50,000 and survive to the end of all Challenge Mode Countdown levels (Rookie or harder)
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Pathfinder
Complete the Cronus mission without using the Hologuide at all
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Persistence
Die 1000 times in Multiplayer
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Master of None
Get a kill with every weapon and missile in Multiplayer
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Overload reviews and comments

Translated by
Microsoft from Deutsch
Review to Overload Overload is a Game where you really don't know where up and down is, as you constantly control a vehicle that can use a Spin to make the ceiling the Floor and vice versa. (Simply put, you turn a Camera.) And that's where my first Warning about the Game begins. If you suffer from dizziness with too much Movement, you should rather leave your Fingers off the Game! Overload, with its narrow Passing Corridors, is also quite a claustrophobic Experience, which is why I always had the Desire that the Game would let me play in Space at some point and not always in tight Corridors. Unfortunately, I have been denied that Wish. At some Point, the Game will also become repetitive. Constantly Ballooning on Drones is only a limited Amount of fun and only for a short Period of time. And yet. That short Period of Time before the Game has become repetitive at some point is why I ultimately recommend the Game. Games like Doom, Serious Sam, or Overload are just so simple in Design that at some point it's just unmissable to feel Boredom, but until it did, I always had a lot of Fun with this Kind of Game! So If you want to have short but enjoyable Ball Fun, you've come to the right place! If you spread it even over half An hour a Day, otherwise the Game could tug at one. Let's Just Get to the Pro-contra list for the fast under us: Pro: + Graphically, Overload has a lot to offer. Light Effects and Reflections in General have almost blinded me by their Beauty! + The Music is bursting with Energy! However, at some point I caught myself that at some point I simply overheard it + Impressive Options. There is almost everything Necessary to adjust + Even if the Story was irrelevant to me, at least the Voice Actors made an Effort to get it over a little more interesting + The Game has been optimized quite well. I could play everything on Ultra without Any problems + Secrets are pretty well hidden and have always brought Joy, provided you could find one. However, I had with the Secrets also so my Problems (see Contra) + I kind of liked that every Mission ended in destruction + The automatic Improvement of Upgrades was, I found anyway, an interesting Feature. I haven't seen that anywhere anywhere yet + The Item Camouflage has been designed as you would expect the AI to know my point of view only when I shoot and shoot at my presumed position accordingly, but I found that totally cool when I look at the AI like that Had tricked. Was really Fun! Contra:--It's pretty unsatisfactory when you've found a Secret, but the Door to it is locked and you've yet to shoot a Button, or the like, to get in. Often then I told myself it just wasn't worth it-The Story is absolutely inconsequential. Sure, you don't buy a Game like that because of the Story, but I still want to mention it-In the Course of the Game you often do pretty much the same thing. You'll find Keys to Security Receipts, always from Level 1 to 3, destroy a Reactor, or rescue Crew members, and then flee. That would have really heard variety. In General, in the Course of the Campaign the Map always changes and only towards The End was Prontra: +-Here and there, I found Spelling Errors in the Translation +-Before the Explosions it can happen That you opponents Sometimes not sees +-The opponent AI is not really the Best. For example, it occasionally seems overwhelmed to follow me through Doors +-The Loading Screen could have been designed a little better for Overload can be gained if you have the Urge to balloon again. However, I would recommend this to a Sale. Overload's Campaign is quickly played through and I doubt the Gameplay will still keep me on the Mark to return quickly and play more. I thank you for Reading and wish you a lot of Fun playing! ;-) https://store.steampowered.com/app/448850/Overload/
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