Average Playtime: 1 hour

Space Hack

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Set in the 23rd Century, Space Hack follows the adventures of the eponymous Hack, a space marine onboard the starship Maximus. Back on Earth, the overpopulation forced the humanity to launch several expeditions to colonize the alien worlds. The game is set on Maximus after it was attacked by the insectoid alien invaders. The levels represent various Earth biospheres contained within the ship.
Judging by its main gameplay features, Space Hack is, basically, Diablo in space. It’s a straightforward hack-and-slash game that uses the same point-and-click controls and even a level design similar to Diablo. There’s a safe base where you heal your wounds and purchase equipment, and from there you lead Hack through the monster-infested Maximus. Compared to Diablo, the game puts an even stronger emphasis on the combat and has fewer RPG elements. The game has no character selection and no classes. There’s a skill system, but it is your equipment that has the most influence on gameplay. Hack uses a variety of sci-fi firearms that freeze, burn, or explode the alien bugs, as well as melee weapons, armor, and special items. His health regenerates over time, but the process is slow, so the protagonist will require Medpacks to restore HP.

Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.5 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX compatible Video Card
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: Windows compatible mouse and keyboard. Be sure to add main.exe to DEP list. If you are experiencing technical difficulties please email [email protected]
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Last Modified: Mar 31, 2021

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Space Hack reviews and comments

Translated by
Microsoft from Deutsch
-get free-for Fans of Role-playing games with Quests and of more appropriate Graphics Initially I already wanted "Rage Quitten" but you have to play at least 5 Minutes to write a Review, so I tried to keep up as long as possible:) When I finally found out where to get out of the Early City, I found fallen at killing the Creatures. But I didn't notice more positive things. The Controls are easy to understand. Graphic can also be viewed to some extent. But I'm just not a Fan Of Role-playing Games that are also still in English.
Translated by
Microsoft from Russian
Those who do not have to take the graphofonium better. Let's start. And again Hello Diablo, but already in space and with energy weapons. The Plot is... Chm... Just Eat. This game is not about the story. This game is about the genocide of everything that moves. You will kill mobs by hundreds, thousands. Mobs resemble each other as if they were all relatives. The Levels are similar. The Gameplay can be described as: the Dust-dust-dust-hilka-dust-dust-pyshch.... You'll have to Click a lot. But I like diablelike games, so I liked it. So, if you came looking for a cool action, a plot, a graphaphone, you're not here. I Recommend the game to lovers of Grindalok. My score is 7/10. Acceptable.
Translated by
Microsoft from Russian
The Game appeared to be quite diverse, just managed to be completely monotonous. It could not Pass, because the first couple of hours were futile attempts to understand how to properly and where to look for tasks. The Game really is very remotely reminiscent of the first Diablo, the current in space scales with cockroaches and on the other planet with Plasmagans, And also there is in it something from the Alien Shooter, where we just go and try all the cockroaches to shred our Plasmokanami. After vain attempts to find the Pervyezadanija, just run around the locations, and raise the level of the character, along the way returning to the base to restore health and possibly and well-being of finance which are the space eggs for which we Buy weapons, armor or so-called "mana" Blue indicator on the right in the corner, which is responsible for cartridges to any pistol, for the exception of Slingshot, bows and hand weapons. The game Has a clear effort and brutal shortcomings. However, I would have spent more time in the game, whether it has precise goals and more convenient control in terms of lifting items from the ground, better camera, pointers on the map of goals, and preferably the choice of character and its original characteristics. Acquaintance, pure one eye.
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