Space Hulk (itch)

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About

I was one of three artists in a team of nine who developed a PC game for an external client: Isabelle Wang from Fun Plus, with Martin Lynagh (our lecturer) being her proxy. The brief was to produce a "market-ready" rogue-like that had easy-to-understand rules and controls and a skill tree that would allow players to form many combinations whilst playing. Each skill level would allow the player to choose from three permanent upgrades, which would be randomly selected from a small pool of abilities that would affect health, damage, and so on. Whilst the game was developed for PC, it was stipulated that it should also be mobile-friendly; the control scheme can be used with one hand. The story premise is that a rescuer is sent out to investigate a massive spaceship that has mysteriously reappeared after vanishing 16 years earlier.

Team:

Shichen "Stephen" Xie

  • Producer
  • Enemy Designer
  • Level Designer

Ran "Phalaris" Xie

  • Monetary Designer
  • System Designer
  • Abilities Designer
  • Skills Designer
  • Weapons Designer

Rachel Wood

  • Narrative Designer
  • Character Designer
  • UI Designer
  • Audio

Yikang "Wade" Peng

  • 3D Artist
  • VFX Artist
  • Texture Artist
  • Animator

Kieran Mackintosh

  • 3D Artist
  • Animator
  • Character Artist
  • Asset Optimiser

Yi "Iris" Zhao

  • Concept Artist
  • UI Artist
  • Texture Artist
  • Character Artist

Dong "Jacob" Han

  • Programmer
  • Animation Programmer

Qizhi "Vincent" Guo

  • Programmer
  • Technical Artist

Zhengru "Zero" Chen

  • Programmer

Miroslaw Sienkiewicz (Outsource)

  • SFX Artist

Aurelie Moiroud (Outsource)

  • Music Artist
Platforms
Genre
Release date
Developer
Kieran Mackintosh
Age rating
Not rated

System requirements for PC

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Last Modified: Feb 7, 2020

Where to buy

itch.io