Average Playtime: 1 hour

Consortium: The Tower

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Inspired by both the original CONSORTIUM and old-school sci-fi first-person shooters, Consortium: The Tower is a pure first-person sci-fi immersive simulation.GAME DESCRIPTION We here at iDGi have invented a satellite capable of opening a rift through time and space. Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. The result is a highly unique role-playing experience where you essentially play YOURSELF. Imagine that YOU are the star of your own sci-fi action thriller. While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. Follow the Consortium mandate and work with your team to accomplish their goals - or work directly against them, even fully joining the other side! Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion.BACK STORY London, England, December 21st 2042. Terrorists have seized control of the Churchill Tower Power Facility, located in the center of the 1.5 km high Churchill Tower, and taken all of its civilian employees hostage. The global para-military police agency, The Consortium are being brought in to subdue the terrorists and rescue the hostages, and YOU are the principal agent in charge of the mission. In the weeks prior to this incident industrial nanites, the primary workforce behind the construction of vast sections of The Churchill Tower, have mysteriously gone haywire. The building’s construction was ground to a halt just days before your arrival. Vast sections of the Tower are unfinished and reshaped, making navigating to where the hostages are a serious challenge. Due to the unusual nature of the situation, this highly connected society of 2042 quickly become enamoured by your actions. Within hours billions are glued to their VR-decks, hanging off every move you make. Watch as news reports alter based on your actions, and an ever present “public opinion meter” determines your overall standing in their eyes. Besides the specific story unfolding on the tower, the Consortium Universe is extremely vast, encompassing over ten years of development and worldbuilding. Every nook and cranny of every character and event has been meticulously planned, and allows for a completely optional rabbit hole to delve into for those looking to get lost in an alternate future from our own.KEY FEATURES Play this game entirely on its own or import your universe from CONSORTIUM and continue your story seamlessly! Playing the first game is NOT required to fully understand the narrative. Imported games include alternate dialogue and situations stemming from your choices in CONSORTIUM. New Players unfamiliar with CONSORTIUM will also be given unique dialogue and situations based on having NOT played the first game! Explore hundreds of pages of optional backstory and lore through an in-game Information Console (our version of a codex) A semi-realtime element allows for events to trigger based on playtime, and for world events outside of The Tower to pop periodically. Keep an eye out on these events, and piece together an interconnected narrative that spans well past the confines of The Tower. SURVIVE! The Churchill Tower is a highly dangerous environment, with extreme temperatures, security turrets, potentially hostile soldiers, great heights, deadly air vents and more making simple survival a real challenge. Utilize a classic drag and drop RPG inventory system and manage a wide variety of gear and ammunition that turns you into the world’s ultimate super soldier - a Consortium Bishop. Make deals with combatant squad leaders for better gear, or take them down and loot their bodies. All of your technology requires Utility Energy to function. Get more Utility Energy by “recycling” dozens of everyday objects scattered throughout the world. Even garbage and litter can yield you vital Utility Energy! If it’s a loose object in the world, it can be recycled. Find and unlock the Engineering System and gain the ability to upgrade all of your gear to suit your playing style. More than 50 currently available upgrades, with more to come. TALK! Choose to talk your way through the entire game, and never even raise your weapon. Every single NPC found in Consortium: The Tower, including all of the “bad guys,” are there for a narrative reason. You have the choice to try and strike up a conversation with everyone you can find using our realistic, and heavily upgraded waterfall dialog system. All combatant squad leaders include full backstories along with believable motivations for their actions, and a path toward alliance. You can also speak to the members of the various squads… some may not want to speak with you, but many will and may offer up useful information for your mission. Non-linear storytelling. Most of the narrative moments can be triggered in any order, and the game will remember what you've done previously and customize your encounters to account for what you've actually done so far in the story. As of Early Access Alpha 1.0, there is already over 2,500 lines of fully voiced interactive dialog to discover. Our characters are portrayed by top notch voice talent, including Mark Meer (Commander Shepard from the Mass Effect trilogy) as “The Voice”. Dialog choices truly matter and can cause major changes to occur. Be aware of who you’re talking to, learn their particular biases, and always be careful what you choose to say, or not say! Forge friendships with individuals and alliances with various factions and decide for yourself who is to be trusted. There is no “right and wrong,” only differing perspectives. Manage incoming messages and conversation requests from your colleagues and advisors (Consortium or otherwise!) with your Conversation Manager. FIGHT! Choose to pit yourself against AI driven mercenaries and soldiers that will flank you, take cover and have a genuine sense of self-preservation - they will surrender to you if they are clearly losing. They can also fall unconscious, but be sure to inject them with incapacitating nanites or they will eventually wake up and re-join the fight! Battle against a variety of deadly security turrets that are challenging to destroy Utilize SIX different weapons and a total of TEN different fire-modes with differing tactical value. Your equipment will take damage from incoming fire, so you’ll have to deploy repair nanites to keep your gear in working order. Multiple lethal and non-lethal solutions to resolving combat. If you want to avoid being kicked from the Consortium, you’ll need to try for non-lethal solutions when you can. Learn to switch between the Freefall Suit and Battle Utility Suit, and understand the pros and cons to each. Deep and realistic player damage system. Manage shields and armor to avoid taking any damage. If you let your defenses down you may start bleeding out or incur serious organ damage, meaning you’ll have to deploy expensive medical nanites to stay alive. EXPLORE! You have complete freedom to explore the completely non-linear and interconnected sections of the Churchill Tower as you see fit. Early Access Alpha 1.0 includes roughly half of the finished gameworld at a minimum, with plenty of space to expand the scope of the environment in the future: the roof with currently 6 different ways into the Tower interior you can find. a massive park entombed by construction nanites and transparent titanium multiple vent mazes and elevator shafts multiple floors of the hotel large mysterious water filled pipes and multiple industrial areas the spacious and open Hotel Lobby No movement restrictions and no invisible walls! Use your freefall suit to FLY anywhere you can see as long as you have enough utility energy. Seamless first-person parkour. Super jump and ledge grab your way into dozens of hidden areas and secret ways into and around the building. Use a fully 3D automap to keep track of where you are in the Tower. SNEAK! The more AI sees you, the more agitated they get which in turn increases their chance of engaging in combat with you. If you wish to avoid gunfights, you will need to manage how much the AI sees and hears you. Use the engineering system to upgrade your gear’s acoustics and become a truly silent prowler! Use the Tactical View to see potential combatants and recyclables through solid surfaces and plan your approaches. Sneak up behind combatants and use your Taser to take them down without drawing the attention of their squadmates. Find and use the Stealth Shield node to make yourself completely invisible to pass in front of turrets and enemies with ease. Beware that you will still make sound, which can be mitigated through engineering upgrades! When sneaking around potential combatants, listen in on their conversations to learn more about the world and situation you find yourself in.
Interdimensional Games Inc
Interdimensional Games Inc
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 2GB/AMD Radeon RX 560 3GB or better
  • Storage: 10 GB available space
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Last Modified: Aug 28, 2019

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Consortium: The Tower reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review is a Pretty interesting sequel to the previous game CONSORTIUM. This time, the Elephant 6 falls on the Churchill Tower, where some terrorists seized the power plant. This is his first real mission. For the first part of the developers had not enough money to disperse in full, now they are more (but also not so much, about $350 thousand). However, the replay of this game is really amazing, you do not know what you will meet. In each sector of the tower there are several passes, you can choose any of them. I Advise you to study the area better, because sometimes you can miss something. Conversations, as in the previous part, are also available, but not yet in such a large volume, but you can talk with the team on the ship and with the terrorists (a curious moment in fact). An Important element of the game is the energy of costume. You will have almost every item to recycle at the beginning of the game to restore the costume. Energy is responsible for health, parts of the costume, weapons, shields. Proper use is the key to success. Perhaps It is worth saying about the "destruction of the fourth wall," as many like to say in the case of Deadpool for example. The Game is a client that sends you to the world of 2042 year. You can say this to the crew, you can not say, but the Tower already has one, Mysterious Voice, who knows where you came from really. It is Quite likely that this will affect the plot of the game. Not tested, but as they say, the passage of the previous part affects the plot of this game. Well, maybe in other reviews who will check. So, what do we have at the moment? Advantages: + Change of the engine with Source on Unreal Engine 4 + Different ways of penetration into building + Use of different tactics (can neutralize all, and can and kill, only public rating will fall-not seen yet consequences of it) + Complexity- It is better not to wake everyone, will come with a dozen opponents and they will quickly destroy you. + Replay (already a dozen times tested the game, not bored, because sometimes you do not know what you will see) + Interesting look at the game as a client in the world of 2042 year (where you decide-talk about it or not) + Mechanics of conversations (you can talk to different parties Conflict by different methods) Disadvantages:-The Weapon is better than in the 1st part, but is not yet very felt. -AI opponents are not configured yet, they are very nice and straight a bunch of run on you, if they see. -Game Departures in different places, bugs of different kinds. -Subtitle Mechanism (well why they left it!!!)-if there is a situation where a lot of people say and quickly, you will not have time to read. Such situations, thank God, until I was almost met. -There is a chance that without the first part you will not understand much, who-what-why-whence. The Review was written on the first day of alpha testing (I got the game a bit earlier), so it is not worth expecting much. The Potential of the game is extremely high, I hope that they will succeed. 7.5/10
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