Average Playtime: 21 hours

Harry Potter and the Sorcerer's Stone

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Harry Potter and the Philosopher's Stone (known as Harry Potter and the Sorcerer's Stone in the United States) is an action-adventure with platformer elements video game, developed by KnowWonder, Warthog, Griptonite, Argonaut, Eurocom and Westlake Interactive and published by Electronic Arts. It is based on J.K Rowling's novel of the same name and the film adaptation. Philosopher's Stone was initially developed for the PlayStation, Microsoft Windows, Game Boy Color, Game Boy Advance and Mac OS X in November 2001, and was re-made two years later for the PlayStation 2, Xbox and Nintendo GameCube in December 2003.
The story follows protagonist Harry Potter, who discovers he is a wizard, and is sent to Hogwarts School of Witchcraft and Wizardry where he makes friends and receives magical training, and along with his friends stop Lord Voldemort from returning to power. The game received mixed reviews. Critics commented on the game's accessible gameplay and its unimpressive graphics (2003 versions) while others said the game's license would be the only thing to draw in fans.

System requirements for PlayStation

System requirements for PC

Minimum: CPU: Pentium 2 or Athlon equivalent CPU SPEED: 266 MHz RAM: 32 MB OS: Windows 98/ME/2000/XP VIDEO CARD: 4MB Direct X compatible video card TOTAL VIDEO RAM: 4 MB 3D: Yes DIRECTX VERSION: 8.0 (Included) SOUND CARD: Yes FREE DISK SPACE: 500 MB CD-ROM: 8x CD/DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.

System requirements for GameCube

System requirements for Xbox

System requirements for Classic Macintosh

System requirements for Game Boy

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Last Modified: Mar 23, 2024

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Harry Potter and the Sorcerer's Stone reviews and comments

GBC: Has potential, but ultimately a failure. It's very easy to soft-lock yourself. Basic JRPG formula, but even more basic things like team-building and skill & item descriptions are non-existent. They're not hard to figure out but it's such a basic QOL thing that is just not there. Exploring Hogwarts shockingly captures the spirit of being lost and the building being incomprehensible from the books, but almost to the point where it goes a bit to waste. Very obvious potential but also very obvious where it fails to meet the mark.
Welcome to a unique world where magic and enchantment intertwine in an exhilarating dance. This is more than just a game - it's a gateway to a magical childhood, where every corner of the world is permeated with wonders

Accompany your adventure with music crafted by the magical notes of Jeremy Soule. His distinctive soundtrack becomes your guide in this fantastical realm, creating unforgettable melodies that caress your ears from the very first minutes.

The arcade gameplay, jumps, beans, cards, and secrets are simply beautiful. Everything you need in childhood.
«Blew my mind»
«Beaten more than once»
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