Average Playtime: 1 hour

Space Junkies - OPEN BETA

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Play Space Junkies™ for free now during Open Beta! The servers will be closed on March 25th at 11:00 UTC. Space Junkies™ is a visceral, jetpack-fueled VR Arcade Shooter where you fly through deadly Orbital Arenas in hostile space, facing off in extreme battles! If you thought space was hostile before… just wait until you play in the Dirty Bowl! Death comes fast and hard from all directions as you speed & fight through Orbital Arenas (“Orenas”) designed specifically to kill and built to thrill! ADRENALINE-PACKED MULTIPLAYER You are now part of the elite Tribes of gun-slinging Spacers who battle it out in Team Deathmatch, Free-for-all, Duel, King mode, 1v1, or 2v2. WEAPON VARIETY IS THE SPICE OF… DEATH? Insane weapons, from Sunblasters to Bioguns, let you use different angles and both of your hands to combine your weapons of choice when stalking and taking down your opponents. FULL VR NAVIGATION IN SPACE Full VR embodiment allows you to use your hands and body to dodge, weave and fly through hostile space environments and 360° orbital battlefields! Situational awareness gets vertical as opponents come at you fast, hard, up, down, sideways and backwards!
Release date
Mar 21, 2019
Ubisoft Montpellier
Ubisoft Entertainment
Age rating
Not rated

System requirements for PC

  • Processor: I5-4590 or Ryzen5 1500X - 3.5 Ghz
  • Graphics: GTX 970 – 4 GB or RX 480X - 8GB
  • Storage: 5 GB available space
Edit the game info
Last Modified: Aug 23, 2019

Where to buy

  • Tag Online multiplayer was added to Space Junkies - OPEN BETA.

    Aug 23, 2019
  • 8 new screenshots were added to Space Junkies - OPEN BETA.

    Mar 22, 2019
  • Platform PC was added to Space Junkies - OPEN BETA.

    Mar 22, 2019
  • Store Steam was added to Space Junkies - OPEN BETA.

    Mar 22, 2019

Space Junkies - OPEN BETA reviews and comments

Translated by
Microsoft from Deutsch
No push to talk I have to listen to other people without the game giving me a chance to turn that off. Instead of adapting the game to my playful way, I am forced into tutorial and have to control with my head, first find the menu and search for the settings. If you don't get the settings done, you can't program a good game.
Translated by
Microsoft from Deutsch
So WMR is not supported at all. Sad. This is usually possible with other Games, even if WMR is not specified. Nothing moves. What is great is that the Game is available in all Languages. It Is also so important. Without Words. An Open Beta should perhaps also support the Standard and not just HTC or Oculus. Clear NO THANK YOU to the Developers. What is more aggravating is that you have to adjust the first Queries, such as Body Bumps, Right-handers, etc., On the Monitor. Why doesn't this Work In-game?
Translated by
Microsoft from Deutsch
The Game Requires a UbiSoft ACC AHEAD. Graphically, I have to say, the Game succeeded. The Weapons and the Physics of the Weapons are very well implemented. Tested with HTC Vive. The Trackpads are not optimally solved but it is playable. Think other Input Devices (Oculus/WMR) are quite easily at an Advantage I can imagine. What's worth noting is the Motion Sickness, as the Game before that draws Informative attention. Personally, Nausea was Limited. But Can't be ruled out! I have to tell myself made the Tutorial more fun than the Deathmatch. You can possibly bring Singel Formations, as Alluded To in the Tutorial. Reach Points by one Level further. As a pure Multiplayer Shooter, it's not like my World. That's Why I give the Game 6/10 Points and not a Thumbs down but a positive Thumb. For Multiplayer Fans at any time a great Game and should also access btw. Test the Beta.
Translated by
Microsoft from Deutsch
The Gameplay goes too far into the Vertical for me. I know that's the Game, But I don't like it. Once someone shoots at you and doesn't exactly have 2 Per Mille, you're all but done. Until you know if he was behind you now, above you, under you or at the back bottom right, it's too late. Dying Is very fast and dodge (in the Form of dashes, for example), in order to have at least a small Chance, there is no. WMR (Samsung Odyssey with me) works out better than in many other Games. All buttons are occupied and Trackpad and Stick are used for 2 different Functions (Stick for normal Flying, Touchpad for Boost). Control is lightweight, logical and explained well by Tutorial (based on the WMR controller, you should use it) My Opinion: I would have liked more horizontal Gameplay. Such as. In Buildings normal Running with "artificial Gravity" and Jetpack as a Superjump and outside these Buildings that flowed around like now.
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