Space Missile
About
Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.
Game DescriptionSpace Missile is a Destroy game.
Known Bugs & IssuesThe planets shader is not loading for some reason I will look into it. Which makes the goal unclear:
- For the first level you need to destroy the top right planet.
- Fot the second level you need to destroy the bottom left planet.
A/W to rotate the missile left and right.
Space to launch/activate thrusters.
CreditsLeith Ben Abdessalem http://www.leithba.com/
SupervisionThis game was during the Game A Week workshop, organized and supervised by: Prof. Csongor Baranyai