Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game is a strange Collection of Minigames consisting of turn-based 2D Space Sandbox, Arcade shooter in black Holes, Text adventure Quest And Real-time strategy and 3rd Person Shooter as an Alternative View in the RTS games. Everything from the Idea started well, but partly catastrophically implemented.
The 2D Space part represents Core of the Game, you raise Money, buy yourself better And Better Weapons and equipment and then can fight enemy Spaceships. Well, yes, theoretically at least. In practical terms, with each 1v1 of the Enemies, it simply lands on the next Planet, ending the Fight. In Group Battles, you either get 4v20 overrun or when it's balanced, the Opponents flee before you're within Shot range. Even after 30 Hours Of playing, it is almost impossible for me to attack enemy ships.
And that's exactly what feels so completely wrong and completely breaks the Game. Everything in the Game is just about making his Spaceship More and more combative. And then fights are factually impossible? This is absurd.
In addition to the Fights, there are the Quests.
We have either the desolate "Bring Item from A to B" or Text Adventure, some of which are completely free of meaning (paint a Picture, take a Pizza) or just the RTS Minigames.
The RTS games are quite nice to watch, but any of the longer real RTS (Starcraft/Warcraft/...) has played can only shake their Heads here.
The AI for finding The way, in Particular, is pathetic. If you give the Attack command, some Robots first turn in Circles to run in the wrong Direction, obstructing some Of the remaining robots that want to run in the right Direction. Even if you only control 5 Robots at a time, a reasonably Accurate Positioning is almost impossible. In addition, what Is missing for many Of Hotkey's actions, for example for the Selection of the production Building/manufacture of the Robots.
Then there are a whole Host of other gamebreaking Issues:-The Goal of the Game is completely unclear. There is no Questline and no other Instructions on what to do. In Principle, the only meaningful thing is often the Quest Item from A to B.-Itemization is really nauseous, the most important is not the Properties, but the Weight and this is always completely random with huge Variance. Worst of all is with the Weapons, they all have more or less the same Damage. Which Weapon and why is good is completely unclear.
-There May be great hidden Research or Quests and a terrific Metagame, stupid Only that 90% of all Guides are Russian.
The whole Problems are not Surprising. You can't develop 5 completely different high-quality Games at the same time. In the End, 5 half-finished bad Games will always emerge.