Average Playtime: 5 hours

Space Rangers HD: A War Apart

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The reimagined classic

A remastered version of the classic space strategy in real time from three studios: SNK Games, Katauri Interactive and original developers from Elemental Games. The first game of the series was released in 2002 but almost did not find fans outside of its region of release. The gameplay is often compared to games like Elite and Star Control 2. Space Rangers HD: A War Apart is an improved version of the second part of the Space Rangers, which includes all the additional content for the game, and a completely new one. The publisher of the game was the company 1C.

Key features

The player takes control of the pirate ship, which occupies the lowest step in the hierarchy of space bandits. The main task is to get to the top. To do this, you will have to carry out missions and learn new details about the mysterious leader of the organization. He is the enemy of the Coalition of sentient species. All actions of the player influence the virtual world and the decisions made change the ending of the game. In the updated version of the game, new graphics are available: players now have the ability to play in resolution up to 1920x1200. Developers also added new storylines and fifteen new tracks to the music library of the game. Like the original game, Space Rangers HD, it was positively received both by longtime fans of the series and by new players. Critics also spoke positively.

Release date
Elemental Games
Katauri Interactive
SNK Games
SNK-Games Ltd.
1C Company, 1C-SoftClub
Age rating
Not rated

System requirements for PC

  • OS:Windows XP SP3
  • Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
  • Memory:1 GB RAM
  • Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • OS:Windows XP SP3 / Windows 7 / Windows 8
  • Processor:Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 4800+ 2.4 GHz
  • Memory:2 GB RAM
  • Graphics:GeForce 8600 GT 512 Mb / Radeon X3550 Pro 512 Mb
  • DirectX®:9.0c
  • Hard Drive:3 GB HD space
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Last Modified: Sep 17, 2019

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Space Rangers HD: A War Apart reviews and comments

Translated by
Microsoft from Deutsch
The Game is a strange Collection of Minigames consisting of turn-based 2D Space Sandbox, Arcade shooter in black Holes, Text adventure Quest And Real-time strategy and 3rd Person Shooter as an Alternative View in the RTS games. Everything from the Idea started well, but partly catastrophically implemented. The 2D Space part represents Core of the Game, you raise Money, buy yourself better And Better Weapons and equipment and then can fight enemy Spaceships. Well, yes, theoretically at least. In practical terms, with each 1v1 of the Enemies, it simply lands on the next Planet, ending the Fight. In Group Battles, you either get 4v20 overrun or when it's balanced, the Opponents flee before you're within Shot range. Even after 30 Hours Of playing, it is almost impossible for me to attack enemy ships. And that's exactly what feels so completely wrong and completely breaks the Game. Everything in the Game is just about making his Spaceship More and more combative. And then fights are factually impossible? This is absurd. In addition to the Fights, there are the Quests. We have either the desolate "Bring Item from A to B" or Text Adventure, some of which are completely free of meaning (paint a Picture, take a Pizza) or just the RTS Minigames. The RTS games are quite nice to watch, but any of the longer real RTS (Starcraft/Warcraft/...) has played can only shake their Heads here. The AI for finding The way, in Particular, is pathetic. If you give the Attack command, some Robots first turn in Circles to run in the wrong Direction, obstructing some Of the remaining robots that want to run in the right Direction. Even if you only control 5 Robots at a time, a reasonably Accurate Positioning is almost impossible. In addition, what Is missing for many Of Hotkey's actions, for example for the Selection of the production Building/manufacture of the Robots. Then there are a whole Host of other gamebreaking Issues:-The Goal of the Game is completely unclear. There is no Questline and no other Instructions on what to do. In Principle, the only meaningful thing is often the Quest Item from A to B.-Itemization is really nauseous, the most important is not the Properties, but the Weight and this is always completely random with huge Variance. Worst of all is with the Weapons, they all have more or less the same Damage. Which Weapon and why is good is completely unclear. -There May be great hidden Research or Quests and a terrific Metagame, stupid Only that 90% of all Guides are Russian. The whole Problems are not Surprising. You can't develop 5 completely different high-quality Games at the same time. In the End, 5 half-finished bad Games will always emerge.
One of the best game i've ever played!  Original gameplay, unusual combination of genres and incredible world design.
«Blew my mind»
«Just one more turn»
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