Spacecom reviews

Translated by
Microsoft from Deutsch
Galcon/Eufloria similar. Beautifully calm and tactical With air/Ground troops/repair/Defence Systems. The optional Goals are already difficult and probably require several Attempts. I play without this Claim and since there is actually no Campaign there is probably no Disadvantage from this. The few SP Missions are not particularly challenging, Multiplayer (The Mass of Achievments) I have not played and is probably eh dead. Verdict: Short but fun
Translated by
Microsoft from Deutsch
Very clear Strategy Game. Not just a short Pastime. Definitely Has Addictive Potential. I took the 4x Pack directly and kept giving it away. The Game is quickly understood after a short Acclimatization. It does without graphic or orchestral Schnick Schnack. It lives, of course, from the Multiplayer Battles. That'S why I really hope that many People who used to stand on Titles like C + C Or the Warcraft series will take the Part. But please don't get it wrong. The Game principle itself does not have much to do with the Aforementioned Titles. So don't be surprised if you're not allowed to build a Farm. It is, among other Things, a matter of opening up routes on Which I can take my required Recourses from Planetary Systems (which you have to conquer Beforehand) to your own Shipyards and Your own Defences. After either a great Attacking Force has been put up or, through a Kind of Guerrilla tactic, has dispersed, worn down or rubbed up the enemy forces, nothing should stop you from anguiting or destroying the Enemy Home Systems. There are three Types of a Force at your Disposal. Attack Ships battling other Ships and orbital Defense Such as Shields and space stations. Destroyers who attack and destroy the Planetary System themselves to render it unusable. No base/Space station can be built there. Above All, no more Recources can be dismantled (If you can't hold a Cource-giving System yourself, it is usually more sensible to destroy it than to drop it into the Hands of the Enemy.) Invasion Powers To Invade and adopt a System, as the Name suggests. So including Recources, Shipyards, Rep-Docs, etc ... What I lack is a Storage Feature. In the Logistics System, I noticed one or the other Bug that can annoy you. Thus, Recourcen systems are sent off from Cource-giving systems, even though they get between the Fronts on their Way and, in the worst Case scenario, fall to the Enemy. At the same time, nothing is being withdrawn from other Systems, even though nothing would jeopardise the Supply Chain. All in all, a great Game for narrow Money.
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