Average Playtime: 3 hours

Spacecom

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About

No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans.

Test your wits in single player campaign, go head-to-head with up to 5 opponents in multiplayer or experiment with new strategies in AI skirmish mode. Most of all, you'll need a bright mind, cunning, and sound tactics.

When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. From now on, what matters is your grasp of tactics and strategy, not how fast you can click. Spacecom is about creativity in planning, not complexity of game mechanics.Key Features
  • Single player campaign that will test your wit in diverse tactical puzzles
  • Tense multiplayer - dominate up to 5 players per map
  • No coincidence, no luck. What matters is good planning and successful execution
  • Sound designed specifically to trigger strategic thinking
  • Minimalistic visual design inspired by military technology
  • Created to exalt smart thinking over fast clicking
Previews
"In a market currently dominated by MOBAs, SPACECOM is set to offer a more nich perspective on strategy. Focused on concise combat roles and managing supply routes, it's all about using limited resources, to outwit your friends." - GameTrailers.com

"What really strikes me is that all of this is presented in an incredibly minimalistic style.(...) There is none of the distraction of flashy visual effects or incredibly renderedenvironments, this is pure strategy.(...) For me, an advocate of game mechanics above all else, this is as close to pure space strategy as I’ve seen and I’m really looking forward to the finished product." - gaminglives.com

"Spacecom is an interesting idea, as a quick-play strategy game. In a genre that tends to frighten off newcomers, Spacecom is poised to be the title that welcomes them in with open arms, avoiding complexity while still offering that classic 4X feeling. " - Criticallysane.com
Platforms
Metascore
68
Release date
Developer
11 Bit Studios
,
Flow Combine
Publisher
11 bit studios
Age rating
Not rated
Website
http://www.spacecom-game.com

System requirements for macOS

Minimum:
  • OS: OSX 10.6
  • Processor: Intel(R) Core(TM)2 Duo 2.2 Ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9400M 256MB
  • Storage: 500 MB available space
  • Sound Card: Integrated

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

4.0 and up

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9400M 256MB
  • Storage: 500 MB available space
  • Sound Card: Integrated

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9400M 256MB
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible
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Edit the game info
Last Modified: Sep 17, 2019

Where to buy

App Store
Google Play
GOG
Steam

Top contributors

iBarin

2 edits
54

Sinkler

1 edit
44
Let's Try SPACECOM Gameplay Episode 1
Sep 18, 2014
Pewpewchewchew
SPACECOM Launch Trailer
Sep 17, 2014
11 bit studios
Spacecom Launch Trailer
Sep 18, 2014
GOG.com
36 - Shallow Space RTS - Teeth
Nov 1, 2014
James
SPACECOM Gameplay Review
Sep 17, 2014
James Allen
Spacecom | iOS iPhone / iPad Gameplay Review
May 8, 2015
Pocket Gamer
View all videos
8,823 items
14.29%
Completionist
Complete all optional objectives in single player missions
14.29%
Master Achiever
Unlock all achievements, apart from this one
14.29%
Multitasking
Fight 4 battles at the same time in a match (any game mode)
14.29%
Scorched Earth
Destroy at least 80% of systems on the map (Multiplayer or Skirmish)
14.29%
Reconnaissance
Complete a multiplayer match on every map in the game
view all achievements
17 items
The Escapist Plays SPACECOM
DerrickH Plays SpaceCom (Preview)
Checking out Spacecom ($1 on Humble Bundle)
View all streams
4 items

Spacecom reviews and comments

Translated by
Microsoft from Deutsch
Galcon/Eufloria similar. Beautifully calm and tactical With air/Ground troops/repair/Defence Systems. The optional Goals are already difficult and probably require several Attempts. I play without this Claim and since there is actually no Campaign there is probably no Disadvantage from this. The few SP Missions are not particularly challenging, Multiplayer (The Mass of Achievments) I have not played and is probably eh dead. Verdict: Short but fun
Translated by
Microsoft from Deutsch
Very clear Strategy Game. Not just a short Pastime. Definitely Has Addictive Potential. I took the 4x Pack directly and kept giving it away. The Game is quickly understood after a short Acclimatization. It does without graphic or orchestral Schnick Schnack. It lives, of course, from the Multiplayer Battles. That'S why I really hope that many People who used to stand on Titles like C + C Or the Warcraft series will take the Part. But please don't get it wrong. The Game principle itself does not have much to do with the Aforementioned Titles. So don't be surprised if you're not allowed to build a Farm. It is, among other Things, a matter of opening up routes on Which I can take my required Recourses from Planetary Systems (which you have to conquer Beforehand) to your own Shipyards and Your own Defences. After either a great Attacking Force has been put up or, through a Kind of Guerrilla tactic, has dispersed, worn down or rubbed up the enemy forces, nothing should stop you from anguiting or destroying the Enemy Home Systems. There are three Types of a Force at your Disposal. Attack Ships battling other Ships and orbital Defense Such as Shields and space stations. Destroyers who attack and destroy the Planetary System themselves to render it unusable. No base/Space station can be built there. Above All, no more Recources can be dismantled (If you can't hold a Cource-giving System yourself, it is usually more sensible to destroy it than to drop it into the Hands of the Enemy.) Invasion Powers To Invade and adopt a System, as the Name suggests. So including Recources, Shipyards, Rep-Docs, etc ... What I lack is a Storage Feature. In the Logistics System, I noticed one or the other Bug that can annoy you. Thus, Recourcen systems are sent off from Cource-giving systems, even though they get between the Fronts on their Way and, in the worst Case scenario, fall to the Enemy. At the same time, nothing is being withdrawn from other Systems, even though nothing would jeopardise the Supply Chain. All in all, a great Game for narrow Money.
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