Translated by
Microsoft from Russian
Microsoft from Russian
Perhaps, this part of the whole series is the worst.
Begins the hit parade horror nightmare sound design. Sharp trill, which are brought into the ears in a completely random moments to delight can not on the reconfirmation. There are no Enemies. Boring, dull, monotonous. The Visual series makes the eyes hurt, the contrast eats out the eyes, and our "spark" will not show us all the growth. The Game is small, but due to the numerous visual fireworks, it will sag even on a decent gland. The screenshots looks good, but the game is different. The Half-Screen is taken by our bakeria, which we can not even consider. Elements among themselves do not differ at all, therefore to collect such "spark", as you will want, too will not come. All in the will of the house, if he is not. After reaching level 50 all enemies will respawn at all levels, but the elements are not.
Tutorial? Players don't need it.
Terrible menu.
And also bugs, bugs, bugs. It would Seem-what is there to play, the game is simple, as a brick, but no, there is something.
Translated by
Microsoft from Russian
Microsoft from Russian
Boredom is mortal, and only. I Urge you to go past her. Wildly monotonous process of eating cubes-spheres, which is more boring than relaxation (this is one of those games where they can not kill). At each level, too many of these very cubes (but it seems there is a possibility to blame without eating everything). Not only that, the game in the ~ 2 times lengthens slow "chewing" cubes, ie mouth eats one cube and closes at < ~ 2 seconds. But It fits a maximum of a couple of hours of such leisurely eating. Do not be "delays with Dish", it would be passed literally in less than an hour. Shame.
In comparison with the second part (in the third has not yet played) the variety in terms of enemies, levels, even the minimum role system was removed (in the sense earlier it was possible to choose a class, which of the three "tailed" will develop, collecting balls of the desired color) . Even "Floors" can now be changed only in concrete "elevators", which is not immediately possible to understand, the benefit of the tips are not. But before the opponents in contact with the player embroidered it on the floor above, now that it was not noticed and hinder the steel minimally.
I did not Even reach level 7, as I was highlighted about the maximum level, writing about it on the screen and left me alone with a white screen, which did not disappear with the remaining sounds from the game.
Absolutely not worth the money and take only at a discount of 90% (as I did). Apparently, the main catch of how spoiled and simplified this part-the new developers of the game.