Specter

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About

My goal while developing Specter, was to merge different type of game mechanics and design together to shape something new and experimental. Combining the old school SCUMM interface with 3D elements, every player’s inputs pass via an in-game console.

User needs to complete a series of levels to progress into a fictional software, inspired by the ’90s hacking and the beginning of the internet.

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Charles Doucet
Age rating
Not rated

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Last Modified: Mar 21, 2019

Where to buy

itch.io