Speed Kills reviews

Translated by
Microsoft from Russian
It is Quite understandable what inspired developers, creating a game. The Motives are clear-in this genre, seemingly all died long ago and nobody should be disturbed. And you want to dare! Go for the Great! Does this Mean that it is worth unearth the old bones and dressing them in new clothes, because the guys from Interplay and Blizzard, in due time, did a great hit thing. And it would be possible to recommend this game, but, against the backdrop of some negative points, the positive points are dying. The First thing that killed is the controller's support. You must have decided to joke? The Left analogue works and everything. No, it's not funny! All right, that was a bad time. So, against the backdrop of quite strong computer racers (which is very good) these eternal injections in the side of the track and Sportoykaniya car on a smooth spot-it's just scary!!! Annoying! You go the whole track first-do not lost the road to anyone, and everything is successful, but your car throws on a flat track, expands as a weightless piece of plastic and resets the speed to zero: The bottom line-you, at best, the third, fourth. The Game is not difficult, the tracks are simple, interesting, but the old habit of looking at the corner of the screen in the search for a mini-card. It would be great if she was. The Camera, in my opinion too close to the track With the kinds of cars and upgrades-everything is normal, nothing negative felt, but why the weight of all these machines are the same? Crashing in the opponent you can only guess who and where will unfold. Music is disappointing, it is better to drive your favorite tracks into the player and enjoy your racing rhythms, than listen to the recorded soundtrack. They, unfortunately, sound like a soulless machine has crammed guitar reefs in the most unfortunate day, has closed different VST plugins and left. Sound design is not disappointed, but to jump from happiness there is no sense-all honestly, no more. Although a couple of times lost the sound of rocket launch. Shooting realized somehow strange. Here I press the button oil-mine, and shooting is carried out from the main cannon. And so not once. Rockets rivals chase you on the most "can not", but the player's rockets are obviously refuelled enemies: one pursues the leading car, and the other just flies forward, once moved to the rivals, and another time-not. It Is a pity, but this game only on solid "3" on the five-point system. This is very little, and I would like more, because we realized that the developers, like those who bought this game, probably fans of RRR.
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