Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Dlc is bad. Why?
Now the complete Story of Spefforce is drawn into the ridiculous here. Among other Things, Zarach is more or less portrayed As a Hobby Villain. The Angstein-inspiring Renegat, as described in Spellforce 1, has no Trace. Also, the Story is very hollow. So you don't know who the Nameless people are and what they want towards the End. How they differ from other Demons in Spellforce. They are simply used in the Game as Stylistic Means, that are the Bad guys (Nameless People) and the good ones we are, Story finished.
The Shadows also appear in the Game here again, but they seem like Erimites and not like a menacing Power (Quote Spellforce 1). So You're jumping around in the Shadow World later and realizes it's just a Map held in a Shade of gray. So you can't talk about Tension here.
The Companions in the Game are all Mouth death, except Caine. This manages to get describably annoying and stupid compared to its Predecessors. So almost all of his Comments are Hollow to the Core and simply interfere in The course Of the Game.
Sounds negative, doesn't it? Well, the Main Point why you buy the Dlc is the Story, but here you just get disappointed. In Spellforce 2 Faith on Destiny you already had a bitter aftertaste, because the Story wasn't rosy there either, but here the Aftertaste becomes finally disgusting.
Spellforce's Story, which was built super in the first Part, is destroyed with these Dlc. It is therefore only to be hoped that the Developers will say goodbye to this Variant and think about a better Story. Because that'S how Spellforce doesn't have a Sneer On for me anymore. Graphics, Effects, etc. are Interchangeable And no longer a Unique selling Point, but I hope the Developers understand that.
Well, what is there to say about general Gameplay? Well, please collect me 10 Demon bones, when you are done another 11 Shadow Crystals, oh and achja I think one I have to stand around here on the whole Map Catalysts, collect them. Ingenious Quest Desk, right? :)
And did I mention that there is Quest that are totally bugated and there are no more Updates to fix? :D
Not? Well, you're on the hook Up to install a Community Patches, otherwise if you install them too late you can play completely from scratch to complete the Quest, just great. :)
Otherwise you will have to find no new Find up to the top maps from the preceding ones, it remains the old Spellforce Principle with the base Construction. There are some Levels there do the Opponents nix, so really nix. So You build completely alone without real Resistance and then there are Levels, e.g. West Wehr right at the Beginning. You will be attacked by 20 undead Units after about 2 Minutes and you have nothing to counter. :)
Overall, you have to say, this Dlc is just bad. Because the Main Reason for the purchase is the Continuation of the Story, which the Player wants to experience. But this is so loveless and boring that on the Contrary it is rather counterproductive for the Game. Above all, there are dozens Of statements with the Predecessors parts, which thus trigger questions of principle for the Player, whether one still wants to find the complete Spellfore series good from the Story. In addition, there are funny Bugs and sometimes boring Maps/Quests. So if you really want to play the Sequel to Faith of Destiny and want to know what happens next, just too, but you won't have Fun with it.